The Dungeon Finder tool is having comments from all the wow-bloggers. And looks like everyone coincides in several aspects, both in the positive and negative ones:
- Fast group assembly. This is probably the best feature. No more waiting endlessly (specially if you're dps) to get into a dungeon, specially if you only want badges. Thanks to the inter-server assembly now you only wait 5 or 6 minutes maximum (of course it depends on what time do you play, don't expect that at 3:00 am).
- Dehumanized runs. Several of you comment that right now there's almost no talk on the runs, just a fast zerg. Well, there wasn't much talk on old pugs unless you were going with some guildies or there was somethings out of the normal happening (like some epic fail, an unexpected wipe, etc). Maybe i'ts just me, but at least in all the runs I've got everybody says "hi" at start and "thanks for the run" at the end. In some even I've got some funny chatting. At least people seems polite enough to greet and say goodbye.
- Increased dickness. People are too anxious to finish the dungeon in the less time possible to hop into another. Undergeared people or underperforming people are abused and kicked out. Again maybe it's me, but I haven't found more dickheads than before. But since there's more people running dungeons and craving for more, the index of dickness increases also, that's a mathematical fact that can't be avoided: if there's a natural percentage of dickhead players in an always growing community, the bigger the number of that community is playing at the same time, the bigger the dickheads percentage in it. Also the dungeon zerging acts as a multiplicator of this percentage, but as I was saying, this factor hasn't been so big for me.
There are two facts that should be clear for everybody when "aiming guns" against the Dungeon Finder:
1. Dungeon Finder doesn't turn dungeon runs into a collection of retarded actions and behavior. If a player is a stupid asshole, it would be still an asshole without the Finder. I reckon that the Finder may accidentally group several dickheads or someone specially annoying, increasing the sensation of "what a collection of stupid bastards I've been grouped with". Also since more runs are made in less time, more chances to find a stupid asshole. But seems nobody noticed about the Ignore option also working for the Dungeon Finder. Put somebody in your ignore list and you won't be ever grouped with her again (note: I'm not sure if it works with cross-realm players, but it should). Also I know it's difficult you'll ever group with the same char, so this tool isn't that good, but it's better than nothing. Remember there's anything that can't stop dickheads from entering PUGs like antigoldpsam addons eliminating spam messages from the chat window. Would be so great...
2. The Finder is a tool designated mainly to farm. Unless your guild is severely crippled , you play at odd hours when there're few people online or you want a specific dungeon few people wants to play (I can read your mind and I see a big word written in red flashy neon light that says "Oculus"), most of your farming runs will be done along your guildmates. Only if you're badges greedy you'll use this tool (and remember, you can play random dungeons to get extra badges with a full group made entirely of guildmates)
So I don't think the Dungeon Finder will kill "traditional" dungeon runs. If you're not level 80 still and you like the lore bits appearing in the instances you'll surely run the dungeon (normal mode, of course) with friends, guildmates or if you use the Finder, with other not-80 not-overgeared people, so the chances of a silent run full of dickheads are minimal. Also keep in mind the Finder is the new shiny toy and once some weeks pass it won't cause such fuss as today. Sure, dickheads will continue to be dickheads, but I doubt there will be this craving for badges (once everybody is covered in T9 the Emblems of Triumph will lose 90% of its value), so runs can be taken in a more relaxed way, even if talking is kept to a minimum.
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