Thursday, October 15, 2009

Failraids

We've usually posted about failpugs and how pathetically funny can be, but there's even a highrer level in this particular world: the failraid. If gathering 5 random unknown people can cause anger and shame, imagine now getting 10 or even worse, 25. We jump now to the epic level of retardness, a place only for the bold who don't care about their health.
Failraids introduce a new aspect that in 5man dungeons is usually not present: the leadership, or should I say leaderfailingship. While a 5man has a very simple setup, things escalate in 10man and specially 25man raids. And since this is a pug you never know beforehand who'll come for dinner.
Things a fail-leader usually does:
- Asking for the achievement to join the raid. Excuse me sir, this is a pug. That means random unknown people. It's ok that you want a minimum level for the people, but relying in the achievement system is stupid. I may have a certain achievement just because I was dragged in a raid by guildmembers with better gear and knowledge than I, or joined a pug-raid where my contribution was lame but still the raid succeded. Does that mean I am qualified for the place you want to raid? A big no-no. Also I could have got the achievement one year ago and never stepped back into that place. Again I may have forgotten all the tactics so I'm not qualified for the run. Even more, on the other hand I could have raided that place ad nauseam with other characters and now I'm playing an alt. I may know the tank, heal and dps roles and specific tactics but this char doesn't have the achievement. So in the eyes of the raidleader I'm not qualified for the raid. Great.

- Enlisting people without forming the backbone first. You stand in the middle of Dalaran and yell "going to X 25man, /w me for inv", and then the raid spots fill FIFO mode without any consideration to what class are you bringing. Then when there're 23 people inside you ask "how many tanks and healers do we have?" Then come the cries, laughs and people quitting en masse. Brilliant.

- Not imposing your will. A raid leader must give orders, and the first thing is keeping the raid a calm place so orders reach the people. This means kicking out the annoying players, like the ones who constantly demand for a summon, or water, or a specific buff. If you don't put some order expect people to leave before starting. Make also sure the roles are clearly assigned and every one knows what to do. Put up a MainTank list, marking tanks with raid icons is stupid (plus it annoys a lot bearing a mark upon your head that distracts the player). If anyone does not have a plugin to see the MT list is their problem, not yours.

- Be fair with loot rolls. Ask first for current spec roll, not main spec. If no one is eligible for the loot or nobody rolls (difficult that happens, but hey, this is Sparta! ops, I mean, pugland), ask somebody to disenchant the item and raidroll the shard.



Players are the main source of lameness in fail raids. Aside the typical problems you find in 5man (undergeared, not bringing food buffs and flasks/pots, being an ass) the most usual are:
- Asking for a summon when everybody is inside and after the leader has asked several times who needs a summon. Now people has to run out to the stone or a warlock waste a shard to summon your sorry ass. Mister, you should be kicked out for being stupid. Since anyway the raid will lose time summoning, it's better to get rid of a stupid before the run starts. Raid will runs smoother without you.

- Asking repeatedly for a certain buff, without checking if any other buff is overwriting it. It's ok to ask one time for certain buff, but if nobody casts it on you maybe there's no need to, so don't insist. Instead of yelling "BUFF BOM ON ME NOW!!!1" you could ask why aren't you getting Blessing of Might. Maybe there's a warrior using Battle Shout.

- Leaving without any warning. This is very common and can happen anytime. The first "batch of flees" happens before raid starts. While it's ok to leave if you don't feel confident the raid will take place, at least you could first wait 5 minutes and whisper the leader about this. Same if it's taking too long to start. Keep in mind you're in a pug, things don't happen magically when you snap your finger, even if you're playing a mage. It's specially sensible if you're a tank or healer. The second batch happens after the first problem encountered, usually ending in a wipe. You're in a pug. That means run won't go smooth as oil, so expect problems. If you want a perfect run raid with your guild and quit joining pugs.

- Being an ass. This may seem obvious and was mentioned before, but now you're not annoying four people. You're annoying nine or twentyfour, so the risk of provoking a bunch of quits is higher. Shut. Up. Your. Mouth.

- If you don't know certain tactic don't be afraid to ask. If you think it could end with you being kicked out of the raid whisper someone playing your class. It's better to appear as a noob before someone than ruining a whole raid because you went the wrong way or pulled the wrong target.

- Failbuffing. This is specially for paladins. Leaving Crusader Aura on (or hunters with Aspect of the Pack), buffing warlocks with BoM and rogues with BoW, overwriting other pallies buffs... please coordinate if there're more than one pally, make sure you're giving each class a correct buff. There're addons that will help you with this, like PallyPower or ZOMGBuffs (I really recommend this one).

- Lying on roll results. The peak of stupidity. Unbelieveable? it happens, I've seen it. There're addons that record the roll results, but even without these they appear in the chat frame. How can you be so fucking idiot to lie about a result everybody sees and can scroll up to check? If you think the main looter will be as stupid as you, trusting your dirty lying mouth then you should stop playing. Any kind of game. Same goes for the main looter if he trusts you.

Now that you've got a peek at what you'll find in pug raids, are you brave enough to dare into unknown territory?

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