Showing posts with label alt. Show all posts
Showing posts with label alt. Show all posts

Thursday, July 1, 2010

Beta is coming

The closed beta has been finally announced and the NDA ban has been lifted from Friends & Family alpha, so a ton of information is now available on the net. Yet again I won't apply for the beta. In the last expansions I was still busy running current content, but now I'm not doing much: some dailies, some alt leveling, raising my fishing skill on some characters, but my gameplay level has decreased. As commented before I'm burned out. If my guild was still raiding I'd be more active. And yes, I know it's a vicious circle: if I'm not there other people will also consider not showing up, but raiding has been scarcer and scarcer (we don't even place sign ups in calendar since we don't even have enough active members). Still the other day we were asked to help our friend guild with an alt run into ICC and I brought Valaak, my enha/resto shaman there, since they needed an offhealer, and managed to kill Festergut (something I already had done with my pally Turnak) and Rotface (first time for me). We also had a pair of attempts at Vampire Council. I really enjoyed being in the fray again and this time without the responsability of leading the raid. I wish I could do more raid runs without heavy responsabilities, either leading or tanking (even tanking isn't very complicated nowadays to be honest), even on known bosses like ICC's first wing it's great to be there and help others to get some gear (or even better, get some ICC gear for me too :D). Heck, I even would like to go back to Ulduar, possibly the best raid zone thanks to its diversity on boss strategies and go past Hodir.
Going back on track: I won't be applying to the beta to avoid being burned with the new expansion. I'm ok with reading about new areas, changes, skills, etc and seeing videos, but I prefer to reserve the real experience for when the expansion hits the streets, just like I did with TBC and WotLK. Having so much alts (already 11 at amx level) means I'll be visiting the same places and doing the same quests again and again and again... so I already have an "alt burn factor" I must consider. Wether the expansion will have enough power to hook me up like TBC and WotLK, only time will tell, but I fear it will be less than WotLK, but that can be due to several reasons: with each expansion you've been around for longer and it's harder to get any interesting surprises on each expansion or patch. Also I think Blizz did several mistakes in the way of delivering content, specially the Trial of the Crusader, the abuse of LFD for badge farming... intentions were good, and necessary, but execution has been somewhat deceiving.
By the way, I will try the new races, that's for sure. I've already tried or have characters (even if they're low level alts) with the existing ones, so I'm looking forward for worgens (specially) and goblins. I'm still wondering which class will fit better each one. Worgens look savage, so feral druids look appropiate for them. I'm not sure about goblins... typically in fantasy realms they're usually cannon fodder in the hands of bigger greenskins, but in the Warcraft world they've been (until now) a neutral race dedicated to commerce (or should I say to gather tons of gold). Warlock may fit well the goblin race, since shaman is not available (so I could create some kind of Warhammer Night Goblin Shaman), but rogues also look good for such a sneaky race.

Friday, April 2, 2010

Old sensations

Leveling the new chars in SAN has brought back old memories. Usually painful ones since I was used to the comfort that a level 80 armed to the teeth gives you. Good gear, all the class skills available, fast mounts (including flying ones), big bags, plenty of money... all of that disappears when you start leveling a new character in a new realm (although you can cheat a bit by making a deathknight to get some starting gear and money easily)

- Sills. Until level 20 or so your skills won't matter much. You can play any role if you go into a dungeon. Verech tanked RFC at level 12 or so... without any aggro generating skills and using Arcane Torrent to pull groups
- Walking. You'll spend a lot of time walking from one side to another. Nowadays things are much easier since you can get a mount at level 20 (and won't cost you a small fortune like in the old times) Still the lack of "quest-hub design" will make you visit the same place several times. Yesterday night Verech had to cross Arathi Highlands from one side (Hammerfall) to another (Stromgarde) three frigging times! in order to complete the sigil questline. Horse helped, but I couldn't help but feel angry since everytime had to clear the way of mobs I just killed some minutes ago to get to the new target
- Fleeing mobs. This is one of the worst ones. I had almost forgot mobs could flee from you. At low levels almost all humanoids flee from you when theyreach 20% health. And it's a pain chasing them to avoid they call some friends to dance on your face. Some classes like paladin got some good tools to prevent the cowards from getting away (Judgement of Justice, Hammer of Justice) but other ones aren't so lucky
- Survivality. An hybrid class with mail armour is easier to keep alive and level than a pure dps wearing cloth. Thanks to several nerfs introduced in the game (eliminating almost all elites outside instances, better hp & mana recovery, tanking classes doing more damage, etc) some quests can be easily facerolled by some classes. In the old vanilla WoW I would have never been able to kill elites with 2 or 3 levels above me or normal mobs with 5 levels above me unless I'd be very lucky (I'm talking about soloing btw) with a prot paladin. Now it's maybe too easy. Other classes, specially ranged ones who don't have a "tank" will suffer more (mage, balance druid) to achieve it even if you're good at kiting due to the lack of skills and spells at these levels
- Reputation. I still remember my first exalted reputation took ages. Back in the days your rep gain depnded on your level, so completing low level quests for reputation yielded very feew reputation and runecloth grinding was th eonly stable way of getting rep with major cities. Although this was changed long ago (giving now a fixed rep quantity) I find it amusing I got my first one before level 30
- Leveling. this is also an old change but with every expansion it has been modified. In the old vanilla days getting to 40 required a good investment in time play. Now in 3 weeks dedicating some time will get you there. Not a bad change but can't help to feel sad seeing how much took me to get to 40 my mains.
- Gear. Wrath finally hit the nail on the head with quest rewards in form of gear. Now you get an object that will suit your class/role most of the times, but in vanilla WoW, until Cataclysm comes, you're still presented with very poor rewards (unless it's some former elite quest), both in number (two options max to choose from) and usefulness (plate with agi and spirit and things like that)

It's good to do all the journey from start, but as I level I think it's going too fast. On one hand I prefer it this way. Low levels (specially when soloing) can be a pain when lacking so many skills and spells and travelling back and forth to the same place again and again (not to mention those pesky quests that make you travel all around the world, hopping from one continent to the other and back thousandfold). On the other hand I feel I'm maybe losing many things behind... but I won't complain, I can always level another toon :)