Showing posts with label fail. Show all posts
Showing posts with label fail. Show all posts

Saturday, July 24, 2010

Moar design fails: cloaks

While a big part of the WoW bloggers seem trapped in the healing addons discussion I want to write about cloaks. Yes, this started with Larísa's post about cloaks. And as I commented int hat post, they usually are too anodine or plainly ugly. Few cloaks are really good looking in game, and taking into consideration is the part of our toon we see most of the time (if you have it enabled) it's strange Blizzard hasn't put more effort into making some good designs.
Technically it's the easiest object to apply a texture mapping. Most of the cloaks are rectangular or trapezoidal, with some bending here and there, but the core object remains a low-polygon rectangle type. Since the form is so simple applying a texture is quite easy and doesn't need much preproduction work so when it's applied to the object it looks correct (you need to stretch the texture to adapt it to the form of the object. Rounder objects like heads need more work so when the skin texture is applied it doesn't look kinky).

So we start playing our level one character, cloakless. By killing the first mobs we'll get some grey-quality items to equip and one of them will be a "cloak". Sorry but that barely can be called a cloak. Maybe a neckerchief or napkin tied on your back.
As your character progresses you'll start getting longer cloaks, capes or mantles. First ones, white-quality and still without any stat are still too short to be called cloaks. Again it seems you have a handtowel tied on your back. The first greens you'll get will also be still short and simple in design.
As time passes your character will get longer cloaks but unfortunately not better in design. Vanilla WoW have simple designs, almost patternless. Some cases are really painful, like getting a blue quality cloak named Tigerstrike Mantle... that even doesn't has tiger stripes on it so you can't avoid feeling deceived when you get it.

During TBC things didn't get much better and only in endgame we can see some elaborated patterns like the Shroud of the Highborne, but the design, as the major part of TBC gear is somewhat... too colorful. I wonder sometimes if TBC designers were thinking on the Acid House times. The only cloaks orth mention are the blue rewards from the Death Knight's questline. And even these don't make cloaks look like they're made of cloth.
And then we reach the Wrath of the Lich King expansion were things haven't improved much. First endgame cloaks from Naxxramas are hideous. Aged Winter Cloak? Horrible colour combination. Cloak of Armed Strife? Come on! Not only has again a more than arguably colour choice but that "skull" motiff on it like Superman's cloak it's just a big design fail. And after all the patches few cloaks are worth mentioning, like Aetha's Intensity. That's a cool looking cloak! Maybe too ellaborate, but at least is worth displaying it in your character.

So we have two expansions and several content patches but still the major part of cloaks look poor. Then you see cloaks from other games like LOTRO, just like these ones and then you can't help but start wishing the designers get banged in the head with a mallet. Because seeing what happened with swords and other gear I don't expect things to improve. Even with the overcloaks: it's like adding an old short cloak over the current one, applying the motiff to the upper part of your current cloak. So if you're not really into tabards (aside from the reputation gain) overcloaks won't be your game too.
So here's my calls to Blizzard designers: please improve cloak designs. Forms are ok (you can add more complexity like how it bends and moves), but patterns need more work. And you don't really need to add complex designs like the Drape of the Violet Tower. Check animal hides and create a good tigerskin cloak, not that Tigerstrike Mantle.

Sunday, February 28, 2010

Enjoying the fail

Sometimes a failpug can turn into something better even it's a painful wipefest. I logged my mage to do the daily random since I haven't been playing him much (it's a pain to get into pugs with a dps and mages seem to have to wait even more than other classes) and to my surprise I didn't have to wait more than 8 minutes. The party was composed of a protection warrior, a balance druid, an unholy deathknight and a discipline priest. We got into Halls of Lightning and I was expecting a fluid run. How wrong was I...

 
I'm not dropping aggro, I'm just chillin'
 
The party had two big problems. First and most important was the tank. He had good gear (over 38k hp) but was terrible at aggro generation. He almost never charged in, just ran to the mobs like he was doing a walk in the park, used few aoe aggro skills (just some demo shout and thunderclap at start and much later a shockwave, but nothing else during the fight). I didn't check what other skills he was using since I had very tough times trying to drop aggro. No matter if I waited to start dpsing, I always snapped aggro off him at the first or second cast. The slacker even never released after a wipe and just waited for the druid or priest to ress him. The druid was also running around trying to get mobs off him. He was the second problem. Before the tank started his minimal aggro building he already had started the fight pulling some mobs with Moonfire. So if the tank was bad at aggro generation the boomkin just made things worse. The deathknight was poorly equipped (green quest items and some blues) but he made all he could to save our asses. At one point he even asked if somebody had Recount. The boomkin asked "Are you sure you want to see it?", "Yes!" he replied. I was first with over 3.5k dps (and I was restraining myself to hit with full force to avoid more deaths). The boomkin was secod with 2.6k and the dk was third with only 1.6k or so. No surprise with that gear but the chap merrily replied "it's just my first heroic, sorry". The poor priest... well, she was going mad because everybody was taking damage with so many rampant mobs running around and disc spec isn't good for aoe healing, so she was casting bubbles and Penance like mad and discovered the wonders of Divine Hymn.
I was expecting to see the druid quitting after the first wipe but nobody quit during the whole run. And to my surprise nobody complained or bullied the tank for being so terrible (and I was tempted to shout at him, trust me!) If you've read previous posts from me you'll know I don't feel comfortable tanking with the warrior because I feel the aoe aggro generation isn't that good, specially when you have people covered in T9/T10/ICC gear chucking out damage like there's no tomorrow, so my biggest concern is to generate as much aoe aggro I can to keep all mobs on me. I use thunderclap, demo shout, shockwave and cleave as much as I can, switch targets to use shield slam... and despite all that I feel I'm terrible at tanking with the warrior, but the dude we had wasn't even trying. With all the ingredients of the recipe for insanity on the table people still carried on without a single word. Neither a single complain for the tank not releasing after dying like the rest did. And this way what it was a damn wipefest on trash subtletly transformed into a pleasant run because everybody (even the slacking tank) keep pressing forward to get it all done. First I was just wondering who'd be first to take the deserter debuff. Then who'd be the first to shout "L2Play!"... then how many wipes we would take until next boss... and finally, after an indecent amount of deaths and wipes we managed to oneshot Loken without problems.
For me the run was a good practice of evasive skills, reminding me a lot of the Faction Champions fight where you try by all means to avoid getting ganked, immobilising foes, dropping aggro... and do some dps meanwhile.

PS: I just had a simmilar case yesterday with my warrior, but at least the tank was competent and nobody was ninja-pulling, just everytime I hitted whirlwind I snapped aggro off the tank. When the run ended I checked Recount and found I had done 45% of the total damage, with over 3.3k dps, while the rest was at or below 1.5k So I blame the Finder for putting me in that group. They weren't undergeared, I was overgeared.

Post soundtrack: Addicted to Chaos - Megadeth

Thursday, October 15, 2009

Failraids

We've usually posted about failpugs and how pathetically funny can be, but there's even a highrer level in this particular world: the failraid. If gathering 5 random unknown people can cause anger and shame, imagine now getting 10 or even worse, 25. We jump now to the epic level of retardness, a place only for the bold who don't care about their health.
Failraids introduce a new aspect that in 5man dungeons is usually not present: the leadership, or should I say leaderfailingship. While a 5man has a very simple setup, things escalate in 10man and specially 25man raids. And since this is a pug you never know beforehand who'll come for dinner.
Things a fail-leader usually does:
- Asking for the achievement to join the raid. Excuse me sir, this is a pug. That means random unknown people. It's ok that you want a minimum level for the people, but relying in the achievement system is stupid. I may have a certain achievement just because I was dragged in a raid by guildmembers with better gear and knowledge than I, or joined a pug-raid where my contribution was lame but still the raid succeded. Does that mean I am qualified for the place you want to raid? A big no-no. Also I could have got the achievement one year ago and never stepped back into that place. Again I may have forgotten all the tactics so I'm not qualified for the run. Even more, on the other hand I could have raided that place ad nauseam with other characters and now I'm playing an alt. I may know the tank, heal and dps roles and specific tactics but this char doesn't have the achievement. So in the eyes of the raidleader I'm not qualified for the raid. Great.

- Enlisting people without forming the backbone first. You stand in the middle of Dalaran and yell "going to X 25man, /w me for inv", and then the raid spots fill FIFO mode without any consideration to what class are you bringing. Then when there're 23 people inside you ask "how many tanks and healers do we have?" Then come the cries, laughs and people quitting en masse. Brilliant.

- Not imposing your will. A raid leader must give orders, and the first thing is keeping the raid a calm place so orders reach the people. This means kicking out the annoying players, like the ones who constantly demand for a summon, or water, or a specific buff. If you don't put some order expect people to leave before starting. Make also sure the roles are clearly assigned and every one knows what to do. Put up a MainTank list, marking tanks with raid icons is stupid (plus it annoys a lot bearing a mark upon your head that distracts the player). If anyone does not have a plugin to see the MT list is their problem, not yours.

- Be fair with loot rolls. Ask first for current spec roll, not main spec. If no one is eligible for the loot or nobody rolls (difficult that happens, but hey, this is Sparta! ops, I mean, pugland), ask somebody to disenchant the item and raidroll the shard.



Players are the main source of lameness in fail raids. Aside the typical problems you find in 5man (undergeared, not bringing food buffs and flasks/pots, being an ass) the most usual are:
- Asking for a summon when everybody is inside and after the leader has asked several times who needs a summon. Now people has to run out to the stone or a warlock waste a shard to summon your sorry ass. Mister, you should be kicked out for being stupid. Since anyway the raid will lose time summoning, it's better to get rid of a stupid before the run starts. Raid will runs smoother without you.

- Asking repeatedly for a certain buff, without checking if any other buff is overwriting it. It's ok to ask one time for certain buff, but if nobody casts it on you maybe there's no need to, so don't insist. Instead of yelling "BUFF BOM ON ME NOW!!!1" you could ask why aren't you getting Blessing of Might. Maybe there's a warrior using Battle Shout.

- Leaving without any warning. This is very common and can happen anytime. The first "batch of flees" happens before raid starts. While it's ok to leave if you don't feel confident the raid will take place, at least you could first wait 5 minutes and whisper the leader about this. Same if it's taking too long to start. Keep in mind you're in a pug, things don't happen magically when you snap your finger, even if you're playing a mage. It's specially sensible if you're a tank or healer. The second batch happens after the first problem encountered, usually ending in a wipe. You're in a pug. That means run won't go smooth as oil, so expect problems. If you want a perfect run raid with your guild and quit joining pugs.

- Being an ass. This may seem obvious and was mentioned before, but now you're not annoying four people. You're annoying nine or twentyfour, so the risk of provoking a bunch of quits is higher. Shut. Up. Your. Mouth.

- If you don't know certain tactic don't be afraid to ask. If you think it could end with you being kicked out of the raid whisper someone playing your class. It's better to appear as a noob before someone than ruining a whole raid because you went the wrong way or pulled the wrong target.

- Failbuffing. This is specially for paladins. Leaving Crusader Aura on (or hunters with Aspect of the Pack), buffing warlocks with BoM and rogues with BoW, overwriting other pallies buffs... please coordinate if there're more than one pally, make sure you're giving each class a correct buff. There're addons that will help you with this, like PallyPower or ZOMGBuffs (I really recommend this one).

- Lying on roll results. The peak of stupidity. Unbelieveable? it happens, I've seen it. There're addons that record the roll results, but even without these they appear in the chat frame. How can you be so fucking idiot to lie about a result everybody sees and can scroll up to check? If you think the main looter will be as stupid as you, trusting your dirty lying mouth then you should stop playing. Any kind of game. Same goes for the main looter if he trusts you.

Now that you've got a peek at what you'll find in pug raids, are you brave enough to dare into unknown territory?

Monday, October 12, 2009

The Porky Set

We can now see some of the upcoming Tier 10 armour sets. And again they confirm what I've been suspecting for a long time: Blizzard designers hate warriors. I mean... see this! A frigging boar head on shoulders!! Usually warriors have followed the boring themes of spikes and blades (since skulls have been reserved for death Knights), so when they try to strife out of that what do they come with? A swine with tusks on shoulder. Oink! Oink! The set looks good on Horde, specially orcs and tauren, but for Alliance just looks horrible. The helmet isn't bad and reminds of a yeti, but shoulders are a big design fail. And the rest of the set doesn't have any remarkable features. At least they could have followed the boar motiff on the rest of pieces, like a belt simmilar to the one Sláine used in the comic by Simon Bisley. Would be more 'porky' but at least it would had been more coherent.

I'm too sexy for my gear, too sexy for my gear

The rest of the available sets are ok. Rogues look like geists, death knights follow the skulls-everywhere design, hunters' helmet make them look like Dagoth, the horned demigod from Conan the Destroyer and druids... well, seems somebody drank too much because the set seems more fit for evil warlocks than treehuggers.
See them in motion:


Thursday, October 8, 2009

New level cap (WTF!)

Just take a look at the Looking For Group channel. Haven't you seen lately low level people (1-20) in subchannels like Trial of the Champion (normal and heroic)? Well, i just saw THIS:

Talked to her and asked if she was a GM :D

On the other hand, I just had another example, this time in a ToC hc pug, of a dickhead healer. We got a druid who couldn't stay 2 seconds without jumping around and the tank (a paladin with 30k) was always below 20% health. He didn't cast almost any nourish or regrowth, relying only in lifebloom/renew. Of course we didn't manage to get the Black Knight down and after several fails the group disbanded. What a piece of crap!

The new noobs

As I expressed in some of my comments in Pew Pew Lazers! and Righteous Orbs there's a new kind of player that seems to enjoy ruinning any pug run. Usually called fucktards or dickheads, these aren't poorly geared players or people who just landed in the game. They're usually wearing top tier armour, have ran the dungeons more times than they can remember but yet they FAIL at playing properly. And they do it in an epic way. They think their 'imbaness' puts them above all and they shouldn't follow the group mechanics (don't overaggro, don't overpull, wait for the party to regain mana, etc) but should be the rest (usually players with lower gear or less experience) who must follow their playstyle. And of course, if someone dies it's never their fault, they prefer to blame the tank for not holding aggro ("l2tank noob!" is the typical yell) or the poor healer for not keeping everyone alive. This really burns me out. I can forgive someone who has never been in a certain instance or does a specific boss for the first times. I can forgive having someone lowly geared if the rest can compensate. I can forgive someone who's playing a new class or spec and doesn't have the grip on the mechanics, rotations or skills. But I can't forgive a fucktard who's been playing a character/class/spec for several years and thinks he's above all and everyone just because he has 'imba gear'.

Since Blizzard made so easy to clad somebody in epics in just some days this has been worse. Aside the typical arrogant goons now we have an army of noobs who think they're 'leet' because they're covered in purples. Instead of improving playstyle, identifying how can they improve both boss fights and personal performance they prefer to follow the path of the arrogant goons and brag about how superior are they and blame everybody after a wipe in Utgarde Keep... after they pulled half of the instance in one go. Brilliant, Mr. Dickhead!

How to identify an arrogant dickhead
Most of them will be dps, although each class has its distinctive. As a common trait they will ask for a fast run or to keep speed up at the start. Another trait is the equip they wear. If you see T9 shoulders all around you, start praying, specially if any of them asks for a quick run.
Tanks: the dickhead tank will pull like a machine-gun, grabbing half of the instance in one go. He won't wait for the party (specially the healer) to recover mana. He will also stand in fire and yell the poor healer to spam-heal.
Dps: the most common. Main traits are to be an aggro-monkey and not to follow marks in the pull/kill sequence, targeting mobs randomly, no matter if tank is holding their aggro. Turns the tank's duty into a nightmare since suddenly half of the party is getting hit by mobs he didn't pull. Healer's life becomes hell too, trying to keep everybody alive.
Healers: difficult to find some dickhead playing healer, but still the're ways to turn Mr. Responsible Healer into Mr. Noob Fucktard, like going into an overhealing frenzy and pulling aggro or the worst one: over-confidence in their gear/skills and then not managing to cleanse poison/remove curses/dispel magic.

When you find yourself in a group with one or more dickheads there're three ways of dealing with them:
1. The easy. Just leave the group, telling them to stop being dickheads and learn to play being polite. You'll be flamed but will save your health, both physical and mental. Just ignore them. If they keep insulting you for leaving just report them.
2. The difficult. Just carry on, trying ot overperform their dickness with your skills. Only for the brave.
3. The creative. Only if you have certain control over the group, that's it, if you're the tank or the healer. Set your irony to 'kill' level and just let the fucktard die everytime he's on the wild. Don't taunt mobs off him, don't heal him when he stands in the fire. You'll be flamed, so be sure to have your ironic answers at hand. Don't worry if you get kicked out of the group, there're lots of pugs out there and not all are formed by stupid assholes.

Now that the bile level has gone down after venting my frustration, a brighter note: Vurnak got inside Ulduar for the second time and even he didn't get any loot this time, it was a great and funny experience plus he got a bunch of achievements, killing all the mobs of the Siege and Antechamber. While heading to the Antechamber I whispered the raidleader that I was amazed I was standing solid at third place in dps (above a warlock, woot!!) since I'm still a bit new to arcane spec and my gear is mostly ilevel 200 to which he replied "well, what it amazes me is that we're all alts and nobody died yet!" We had only a pair of wipes but the important was having fun and learning tactics for the new bosses I didn't play the other time (Ignis and Auriaya).

Monday, September 28, 2009

Sword designs: an epic fail

Fact: Blizzard doesn't know how to design swords. Ok, let me get some explanation because the statement is too simple.

I should say the weird design affects almost every object class, specially weapons, but I find the swords the most poignant. Maybe because I love swords, both in game and real life. I find they have some kind of inner beauty despite they're designed to kill. Or at least they were, hard to see people carrying swords nowadays :)
So, take a look at classic WoW designs. Most of them are quite simple but they look good. There're some exceptions, like the Blade of the Titans, that looks like some weird tool to put bread or pizzas in an oven, but the rest of them look very real. We get from european straight-bladed swords to curved blades like katanas and scimitars. Even most high quality swords look simple in design, and this probably was the ignition point where Blizzard decided to go into the land of the wild dreams and start producing the weirdest looking items I wouldn't call "swords" even in my most twisted nightmares.
Starting with The Burning Crusade swords start looking odd and lacking all balance between the handle and the blade. And after practicing 3 years of ken-jutsu with a bad balanced katana I can tell you how important is balance in a sword. If the blade weights too much it costs more to swing and strikes aren't so precise. And if the handle is too short the grapping of the sword becomes a nightmare. Ok, this is a game, so it doesn't need to reflect real world 100%, but at least I'm expecting some simple logic in designs. And another thing it really bugs me out: Blizzard started making all rare/epic swords pointless (as in "no point at the end of the blade"). Take for example Brutal Gladiator's Greatsword. Holy jormungar's tits, Batman! Do you really expect somebody to go around with such monstrosity? And where's the pointy end of the blade? What to you expect? To hack your foe like you're using an axe? Why do they call it a sword then? Just say you're wearing an axe or some kind of short-handled glaive and you'll be closer to what it looks. And WotLK swords are even worse. Uncommon quality ones look sturdy and with a broad blade that looks like made of stone instead of metal. Come on guys! You can make it better. Classic swords looked great. Just add some fancy decoration and you'll get good-looking swords. Take for example Quel'Serrar. Ok, blade is too wide, but it's one of the best looking swords in the game. In the other hand take the Claymore of Ancient Power that drops from the Four Horsemen in Naxx10... ye Olde Gods!! It's awfully heinous! I had this blade (it's still lying in my bank) and it makes you look like some silly jester, not a bloodthirsty destruction machine.
I've seen a lot of comments about the robes designs (all cloth chest items look almost the same, all dark and simmialr since the patterns aren't noticeable) but I think the case of swords is just worse every time. And I fear the worst to come with Cataclysm :_(

Fastfail

Ah failpugs... we all hate them, but they're the source of some of the funniest stories in WoW. But it feels strange when failpugs disband so quickly, usually takes 2 or 3 wipes until a raid compeltely disbands. Not in this case. The other day my guild-leader asks me if I'm interested in joining a NAxx25 pug with one ranged dps. Since I was a bit bored I agreed to bring Vurnak and try his new Arcane spec (now he's dual Frost/Arcane) since Arcane seems fun to play and chugs out decent dps. The group took a bit to form and then another bit to get everyone inside Naxx (come on people, don't be lazy slackers and get your asses to the instance or summoning stone when you're invited, don't wait for a summon unless your hearthstone is on cooldown). And yes, then took another bit (heh, I should use another word instead of bit, because it wasn't a small amount of time) to get buffed up and ready, with people yelling for missing pally buff and not realizing the shaman was overwriting it with totem. Usual story. When I joined I was the only mage and few clothies were inside, so my mate whispers me that I have a big chance of getting some loot. "I think not" I reply, "I smell failure". He checks the tanks and healers and replies back I'm being too negative, they look well geared. I tell him I'm not feeling confident with pugs, specially 25man where there's not a core formed by people of the same guild or at least recognized guilds who do endgame content. And again I had to say the words I really hate "I told you so".
So the run finally starts and we get quickly to Anub'Rekhan without losing anyone and nobody acting wildly. "See? group looks good, we're going to pwn his ass" he tells me. But as Ragnaros said... "too soon!", yep he spoke too soon about pwning because it was Anub'Rekhan who wiped the whole raid when he casted Locust Swarm. The tank decided to stand and let the healers deak with the damage (a tactic I never liked, I prefer to move the bosss to the other side of the room), but the problem was the rest of melee not getting away to kill the Crypt Guard. Obviously the healers couldn't keep up all the people taking damage from the swarm and we were finished in a blink. Up to this point nothing out of the normal with failpugs... every asshole thinks another person will do his duty and prefers to stay on boss to get "HUGEDPSLOL!!!!1". Morons. But then about 70% of the raid left almost at once, with the rest of people leaving too after seeing they would had to wait again to get a full raid. My guild-leader whispered me "Wow, this is the fastest failpug I've ever seen, they even didn't wanted to go a second time". My answer was "well, at least we didn't get locked". Leeroy at least got chicken.