Showing posts with label pug. Show all posts
Showing posts with label pug. Show all posts

Thursday, July 7, 2011

Little bits of awesomeness

Usually when you talk about some epics moments in WoW people expects to be about downing some complicated raid boss. But even in lesser grade runs some people may shine very brightly. Allow me then brag a bit about my druid, Lorathiel, who proved to be the star on yesterday's Throne of the Tides heroic PUG run.
Since Cata the druid hasn't been one of my most played chars, even I really like druids due to their versatility. After doing the Hyjal/Molten Front quests I went to Deepholm to get exalted with Therazane, only to find out I was 100 rep points short, so I decided to join a PUG as dps, as usually.
The run was ok but there where two times where we faced a sure wipe if it hadn't been by my awesome druid (boldly bragging here).
First and most important was the Erunak fight. It's been a long time since I saw a PUG go for this boss without anyone asking for it (and usually people demanded a fast run and avoided him). I don't know what went wrong but suddenly the tank (a dk) died. And I don't know what happened to me but I hit automatically bear form and took on the boss, who was still controlled by the Evil One. Let me say you something first: I've never played bear tank, aside in solo quests where I needed it, and my feral spec doesn't include the needed tank skills. And on top of that the abilities buttons somewhat confuse me. I can't tell the difference of Bash from Swipe, or the taunt from the demoralizing roar (I also play with tooltips disabled during combat), so I just went bear and aggroed the boss, pressing whatever was available (ok, I know the Lacerate and Mangle buttons, and that one that autoheals you based on your rage). The thing is I was doing ok and until the octopus didn't detach from Erunak I didn't remember a key ability in druids: battle ress. So when I remembered I could ress the tank and the situation was safe enough I get him up and the healer (who did a superb job keeping me alive) put him in shape to continue the tanking, although boss was almost dead. I really felt proud of my actuation.
The second time wasn't so spectacular. On the mini-gauntlet to Neptulon, towards the end when the door was already open everybody starting blowing up and died except me. Even the hunter who ran in with me died in the end due to the tiny elementals who were still alive. And thinking they were already dead I was in caster form ready to ress people, when they came after me. Luckily they were finished quickly and could start ressing the party.
Things like that make me love the game again when I think all it's back to the boring daily grind of dailies/pug runs.

Wednesday, April 20, 2011

Improving heroic PUG quality

I know I'm probably late to the discussion, but since the Call to Arms was announced (and I think everybody agrees this won't solve anything) I've been thinking on how to improve the quality of PUGs in heroic mode without reverting to the Wrath style (AoE whacking). It's not easy since the problem is not located in the instance per se, but the players running it. Most people still steps into dungeons (even in normal mode) with the Wrath mentality: tank should grab half the instance and dps burn them down with AoE.
Let's face it: it's very easy for a frehsly dinged 85 to reach the 329 gear level required for the heroic modes. Using quest blues (ilevel 325 and 333), rep gear (333 and 346) and crafted gear (339, it's pvp gear) you can reach the magic number. I'm betting most of annoying players haven't set up foot in a normal dungeon before going for the heroics "for phat lewt". So here're some ideas that would help getting more prepared players:
- You can't run an heroic unless you've completed it in normal mode. This will teach you at least the basics of the instance: pulls, cc, strats... you can even further strengthen this requeriment: if you're healer you need to complete the normal one as healer, if you're tank you must complete it first as tank. This will avoid dps people signing up as tanks to speed up queues. And you can even restrict it more, by demanding running it a certain amount of times in normal mode so you really catch it. Lesser instances (like BRC or TotT) would require to be completed 3 times while higher ones (like GB) 5 times. This will also benefit players in the way of more chances for getting loot, more reputation and more justice points to spend.
- More craftable gear. This was proposed by Tobold. And I think it's only viable if you apply the previous rule, otherwise you'll have the same problem as now: clueless people in heroics. Also more gear means tanks would require less runs to gear up and queues would grow even more. So the idea is to provide key gear at certain ilevel without "trampling" the gear you can get in normal runs (that ranges from ilevel 308 to 333 iirc). Craftable gear should sit at ilevel 325 and be PVE gear, not the ilevel 339 PVP gear we can craft right now. While this helps PVP players not to die in a battleground when an opposing player sneezes, it causes a lot of trouble in PVE, since it helps people reach the 329 gear level easily and then you get players with a lot of stamina but lacking other key stats. While reforging can help a bit, you can't reforge resilience to turn it into something useful for your class.
- Change gear level requeriment and make it progressive. Why ask for 329 to run any heroic when a place like Grim Batol is harder than Black Rock Caverns? Start with 329 or even a bit more for the easiest ones and require 340 for the harder ones.
- Improve the LFD algorhythm so you get some dps class with proper cc. Running an heroic with limited cc may be doable, but not good for the healer's mental health.
These ideas wouldn't only help improve the quality of players in heroics. It would reduce queue times too since all the unprepared people queueing for heroics would be gone, forced to queue for normals. Yet still we need a way to motivate tanks into running PUGs, specially normal , otherwise we could have a tank shortage in normal queues only, as they progress into heroics. And tanking isn't that hard, as pointed out by several of you. The problem is leading, as Calli nailed it. And again, leading isn't difficult, but very frustrating if the people is not willing to follow you.

Thursday, May 20, 2010

Here we go again

So the intrepid Verech reached level 80 past sunday. That's my eleventh character to reach that magic number. But as everybody knows, that's just the begining. Now starts the hard part: gearing up, getting rep for the different factions, farm some gold for the epic flight... The big problem is all these activities rely mainly on running dungeons. While you can get reputation with some factions by doing dailies (Wyrmrest Accord, Sons of Hodir, some Kirin Tor with the daily cooking), the only way of gearing up and getting reputation with factions without dailies is the old dungeon grinding. And this is the dreadest phase because of pugs... or to be more accurate: the amount of failpugs you can get into.
I almost stopped palying my main characters in Hellscream because I grew tired of the wild fauna you can find in heroics, so now compare the seasoned Turnak, clad in full epic gear (ICC, T10, etc) with the frehsly dinged Verech, wearing mainly crafted and quest blues. Cold sweat runs down my back everytime I hit the LFD. I even dualed him retribution so I could do some runs without the responsability of tanking or healing the place. Just good ole no-brainer dps, simple and plain.
With such a poor gear for today' standards I'm just running normal instances in the hope of building some decent gear even if it's slowly. Yet Lady Luck hates me. First random I got was no other than Forge of Souls. At least was as dps, but my dps gear is totally laughable. I ended the last in dps with 1200 but at luckily nobody complained. And not happy with that we ran the place again. And Pit of Saron too. The party was fairly competent and I managed to survive (I thank the kind healer who kept me alive) without much problems, but this experience showed one thing: why retri paladins tend to get so much damage. This got me wondering in the past. They weren't supposed to get so much damage (unless standing in fire, stealing aggro or in front of the mobs). And still I don't know how could I get damage when I was dpsing the mobs from behind, but my health bar couldn't stay still for long. On any group pull I was getting more damage than the rest (and my pathetic gear made things look even worse). Again nobody said anything but I'm sure the healer was cursing me in silence for needing more heals than the tank.
Anyway, knowing what to do and not being a dickhead is a great step in randoms. You don't screw it when Devourer of Souls has Mirrored Soul up, you hide behind saronite chunks when Garfrost is swapping weapons, you move out of green shit and explosive mines on Ick & Krick, you let the tank grab aggro in the tunnel before Tyrannus and you stop dpsing him when you get Overlord's Brand. Isn't that complicated. And nobody died. Why the hell then some idiots can't do any of these simple tasks right?

Sunday, February 28, 2010

Enjoying the fail

Sometimes a failpug can turn into something better even it's a painful wipefest. I logged my mage to do the daily random since I haven't been playing him much (it's a pain to get into pugs with a dps and mages seem to have to wait even more than other classes) and to my surprise I didn't have to wait more than 8 minutes. The party was composed of a protection warrior, a balance druid, an unholy deathknight and a discipline priest. We got into Halls of Lightning and I was expecting a fluid run. How wrong was I...

 
I'm not dropping aggro, I'm just chillin'
 
The party had two big problems. First and most important was the tank. He had good gear (over 38k hp) but was terrible at aggro generation. He almost never charged in, just ran to the mobs like he was doing a walk in the park, used few aoe aggro skills (just some demo shout and thunderclap at start and much later a shockwave, but nothing else during the fight). I didn't check what other skills he was using since I had very tough times trying to drop aggro. No matter if I waited to start dpsing, I always snapped aggro off him at the first or second cast. The slacker even never released after a wipe and just waited for the druid or priest to ress him. The druid was also running around trying to get mobs off him. He was the second problem. Before the tank started his minimal aggro building he already had started the fight pulling some mobs with Moonfire. So if the tank was bad at aggro generation the boomkin just made things worse. The deathknight was poorly equipped (green quest items and some blues) but he made all he could to save our asses. At one point he even asked if somebody had Recount. The boomkin asked "Are you sure you want to see it?", "Yes!" he replied. I was first with over 3.5k dps (and I was restraining myself to hit with full force to avoid more deaths). The boomkin was secod with 2.6k and the dk was third with only 1.6k or so. No surprise with that gear but the chap merrily replied "it's just my first heroic, sorry". The poor priest... well, she was going mad because everybody was taking damage with so many rampant mobs running around and disc spec isn't good for aoe healing, so she was casting bubbles and Penance like mad and discovered the wonders of Divine Hymn.
I was expecting to see the druid quitting after the first wipe but nobody quit during the whole run. And to my surprise nobody complained or bullied the tank for being so terrible (and I was tempted to shout at him, trust me!) If you've read previous posts from me you'll know I don't feel comfortable tanking with the warrior because I feel the aoe aggro generation isn't that good, specially when you have people covered in T9/T10/ICC gear chucking out damage like there's no tomorrow, so my biggest concern is to generate as much aoe aggro I can to keep all mobs on me. I use thunderclap, demo shout, shockwave and cleave as much as I can, switch targets to use shield slam... and despite all that I feel I'm terrible at tanking with the warrior, but the dude we had wasn't even trying. With all the ingredients of the recipe for insanity on the table people still carried on without a single word. Neither a single complain for the tank not releasing after dying like the rest did. And this way what it was a damn wipefest on trash subtletly transformed into a pleasant run because everybody (even the slacking tank) keep pressing forward to get it all done. First I was just wondering who'd be first to take the deserter debuff. Then who'd be the first to shout "L2Play!"... then how many wipes we would take until next boss... and finally, after an indecent amount of deaths and wipes we managed to oneshot Loken without problems.
For me the run was a good practice of evasive skills, reminding me a lot of the Faction Champions fight where you try by all means to avoid getting ganked, immobilising foes, dropping aggro... and do some dps meanwhile.

PS: I just had a simmilar case yesterday with my warrior, but at least the tank was competent and nobody was ninja-pulling, just everytime I hitted whirlwind I snapped aggro off the tank. When the run ended I checked Recount and found I had done 45% of the total damage, with over 3.3k dps, while the rest was at or below 1.5k So I blame the Finder for putting me in that group. They weren't undergeared, I was overgeared.

Post soundtrack: Addicted to Chaos - Megadeth

Tuesday, February 23, 2010

Back to Dickheadland

I check WoW news on a daily basis, sometimes more than one time per day, specially when new releases are coming. And the other day I saw a pair of news on MMO-Champion thatI'd like to highlight here in my humble blog. Both are connected also.
First thing is the frost lotus droprate. I've been complaining about the low rate in the last weeks with my guildmates. I remember some months ago you could farm Scholazar Basin and in one hour maybe get a stack of 20 lotuses. Those were the good old times. Then the drop rate was severly nerfed to 1% and all the alchemists started craving for them. And while Blizz made other professions that needed high level materials easier (no longer cooldown on titanium transmuting, purchaseable arctic fur and snowfall ink) it let Alchemy in the cold dark alley. I never understood why it offered the option to purchase an item like arctic fur (rare quality) and not the frost lotus (uncommon quality) when you have more need for lotuses than furs. You'll be quaffing potions and flasks on a daily basis (specially if you're raiding), but you're not using the furs to craft gear or enchant yours on a daily basis, so why not offering the option of purchasing the lotuses as they did with the snowfall ink? After all both rely on Herbalism and either they could ask for a stack of icethorn (since herbalism level required to gather is higher than lichbloom) or create a new skill simmilar to milling where you "transmute" X icethorn/lichblooms into a lotus. But no, nothing was done and getting these damn flowers was a nightmare that demanded a lot of time grinding an area.
Then I saw this info where the drop rate was being incremented by 50%. "About f*cking time!" I thought first. And seemed to work because the first two herbs I gathered dropped a lotus each one. But then as I continued getting herbs no more lotuses dropped. Then I saw the base drop rate was 1%, so an increase of 50% means the drop rate is now 1.5%. Ridiculous to say the least.

The second notification (see at the end) again made me cheer: finally frost lotus was available for purchase ("about f*cking time!" again), and eternal elementals too (and a new flying carpet design plus required mats reduced in high level tailoring/leatherworking/blacksmithing recipes). And all I needed for it was a humble frozen orb, those that were gathering dust in my bank after Jurnak reached 450 in leatherworking (yep, as I said before wouldn't take long).
Oh wait a minute! Frozen orbs?? No... it can't... be!! OMFG! They're back! No, not the orbs... the dickheads who click Need on frozen orbs in random pugs! You thought they were almost gone? Nooooo!! Frozen orbs are no longer these useless items you'd probably be putting into AH after winning one in a pug. So expect everybody to go Need on them. I'll change my way of rolling and let the orb the last one (they always appear on top, so it was the first to be clicked Greed). If everybody goes G then fine, no problem here. But as soon as someone goes Need I'll be needing too, and I won't give a damn shit about what the others say.

Tuesday, February 16, 2010

No love for the fallen

I decided to take the dust off my DK, the last char created in the Hellscream realm (but can't remember if he was the last to hit 80, I think not...) and bring him into some heroics. But to save my sanity I decided to go only as dps and not as tank. First of all he's not that well geared for today's current standards (even he'd be able to tank whole Naxx). And second it really piss me off those players who just want you to pull half the instance in one go so they can continue grinding emblems at a fast pace.
So there I was, hitting the Finder as dps and doing long forgotten quests meanwhile: the Sons of Hodir rep (although I don't need it since I have at least two or three exalted chars with them and shoulder enchants are now BoA), the Frostborn questline (for rep and the Bronzebeard reunion scene). Luckily didn't have to wait much (Finder said around 12 minutes but usually you got into the dungeon in 6 or 7 minutes), so the combo questing-emblems grinding worked perfectly. And then I saw two things that reflect the post's title:
- Few DKs can be seen now in instances. While before it was very common to get two or even three in a same run, the amount of DKs getting into PUGs seem to have dwindled a lot. This could be due two factors, the first one being the class isn't anything new and exciting any longer, but I suspect the second one is the main cause: the Finder tries to avoid having more than one class in the same group, unless they play different roles. You can see one bear and one tree, or even one cat and one boomkin, but you'll rarely see two cats or two furbies in the same group, not even one cat and one boomkin. Which is very ok since the chances to get loot (does people still needs loot from 5man unless recently dinged 80?) are more fair. But even without playing my DK I rarely get them on the PUGs I join, either as dps or tanks. Maybe it's only my battlegroup, but looks like people is tired of them and prefer good old chars.
- The second one really struck me since I experienced it several times this weekend while doing hardcores: the amount of healing I received was much below the healing other dps were receiving. Several times I went with only half health bar, without receiving any humble healing spell. Do healers really despise DKs that much? Being "heroic class" and plate wearers doesn't mean we're invulnerable or immortal (well, we already died once at least...). Luckily my dps spec is Blood so I could regenerate my hitpoints without much problems. I can understand other more squishy classes get over us in the healing priority, but even after finishing a group and heading for the next one I didn't receive any heals too. And no, the healer wasn't oom neither I was overaggroing or pulling mobs randomly.
Right now, Durnak the walking corpse in plate armour (hey Calli!) looks much better than before (3/5 T9 and a great 2-hander) and had the skills (got rid of Vampiric Blood) and glyphs tweaked, but still needs more work on the tanking set (2/5 T9 and a decent 2-hander, but still wearing some blues). I'll take a look at the current frost tanking builds and see if mine needs a revamp. Also even I like tanking on the DK (but not as much as on the pally) I prefer to keep it for guild runs if no one else is available. I could get into the Finder much faster by selecting that shield-shaped icon, but I prefer to save my sanity even if that means it takes longer to get into an instance.

Post soundtrack: Rise from your grave - Glamour of the kill

Tuesday, January 12, 2010

A Tyranny of Tanks

It's nothing new that tanks are scarce. Even before the new Dungeon Finder system came in it was hard to get a tank to run a 5man pug (see one of my first posts). But witht he new Finder tool things doens't seem to improve. Right now having a tank entering the LFG means assured run in 5 seconds or less (unless someone declines). It's the faster way to grind emblems and you can get 5/5 T9 in a very short time. Not only that, you can play as tank and spend the emblems in your second spec, no matter if it's the main or secondary spec and have that char ready for ICC in few days. Yet still the number of tanks hasn't grown.
Being a tank is not the most fun job in the world. Back then it was also stressing, when threat wasn't so easy to get and maintain.  But right now tanking isn't that stressing, healers get most of it. Ok, the job is still boring (plant yourself in front of a bunch of mobs or a boss and let them biff you while watching you're the only one being biffed) and few strategy is involved (I'm talking about 5man instances, not raids), but it's right the same for dps: click buttons and forget about your health (and mana mostly). The only thing dps have is the "fun" to deal big damage numbers, while a tank could only take pride in how high is his threat, the number of hitpoints or the percentage of avoidances. Not very funny, I know. yet still tanking can be challenging (specially in Halls of Reflection).
So why people aren't running tank alts? If the job isn't that stressing or challenging anymore, the only answer is for being not as fun as dpsing. But it's so funny doing "big critz lolz"? I don't think so. Maybe it's me, but I don't care much about what the dps meter says. It's good to see some competition between fellow dps, but I don't care about the position I'm in the list at the end of the instance. As long I've played correctly (and that means more than doing over 3k dps, things like avoiding fire, not stealing aggro, buff the fellow players, etc) I'm happy with my dps character, be either melee or ranged, easy to play as arcane mage or more complicated like cat druid. It has sure more responsability than a dps job, but as said before the threat issues are almost gone and with them the biggest source of stress for tanks.
I was in a party tanking with my poorly geared DK while the rest where clad in T9 and the only concern was my low amount of hitpoints. No one managed to snap a mob off me. I reckon not all tanking classes may be appealing. While I enjoy the protection paladin and the frost DK, I feel unsecure with my protection warrior. I feel he lacks good aoe aggro and thus try to avoid tanking with him. So maybe I'm not playing good the prot warrior, but you can't beat me at prot pally or frost DK (and since my druid is cat I can't tell much about bear tanking, I did some offtank and didn't like it, possibly because I lack the right skills and got a tough time).
Right now tanks hold the power in PUG runs. Getting a healer is not an issue anymore, there aren't tons of them like dps characters, but if you only need a healer you won't wait more than 2 minutes (at least in my battlegroup), while getting a tank may mean over 13 minutes. You know that line "who has a friend has a trasure"? Well, if by any chance that friend is running a tank you've hit the jackpot. It will be "interesting" to see how tanks cope with that power. Right now I've experienced both sides. I got into a pug and we were sent to Azjol-Nerub. On entering the instance the tank left without any explanation. I suspect it's because AN is very short and only has 3 bosses (making a total of 5 EoTs), but it's very clear that tank, unless it had a solid reason to quit, was a stupid moron. If you quit a pug you get a 15 minutes penalisation where you can't join the Finder. AN can be completed in less than 15 minutes with the current average gear people has, so maybe he thought he would get more emblems in another place like Gundrak? (5 bosses + 2 reward emblems). In the time he's waiting without getting into any pug he would have won 5 emblems. So damn stupid. On the other hand I was running Forge of Souls (2 bosses and 2 extra emblems) and the tank decided to go afk in a place with wandering monsters. Of course he aggroed them and first I tried to keep him alive without snapping aggro. A DK tried to tank them  but he couldn't cope with the mobs and died, with the rest of the party wiping shortly afterwards. The first thing I did before ressing was to propose a votekick that passed in a blink and the dickhead tank was expulsed (he had issues before, leaving rampant mobs alone that killed some of us, but what really ticked us off was going AFK in an unsafe place). So we waited for a new tank and luckily we didn't have to wait much. A protadin came in, we told him first boss was dead, he asked what happened and when we explained the previous tank decided to go AFK in the worst place possible and only Devourer of Souls was the only boss alive he answered "good, fast and easy emblems for me, lol!". We finished FoS without any issue. And the tank was pretty happy to gain 3 emblems for just some minutes of easy work.
So will tanks become tyrannical idiots thinking they're "master and commander" because they class is so needed right now? I hope not. One bad example is not enough to create a tendency, but since they're the one that have the frying pan by the handle (as we say here), things could derive in a game of aversion with everyone getting hurt. I also hope people sees the benefit of playing tank chars, not only for the easy and fast loot, but because tanking can be fun and/or satisfying too (at least as fun sitting in the back chugging out spells like there's no tomorrow). And there're also benefits for the rest: more tanks mean more people doing runs, more emblems at the end of the day.
Just as I was finishing this article I found Calli at Pew Pew Lazers! wrote an excellent post about the reverse side of this article, or what we could call A Tyranny of the Rest. Go and read it.

Post soundtrack: A Tyranny of Souls - Bruce Dickinson

Tuesday, January 5, 2010

What DPS class you fear most as healer?

Aggro is no longer the issue used to be back in the pre-Wrath days, but still people seems to like stealing aggro from the tank as much as getting loot. So when you're healing a party (specially a PUG party) it drives me mad seeing someone's plate outline flashing in red when they're not the tank and there's no splash damage from the mobs.
There're two classes of aggro-stealing: the pull steal and the overaggro steal when fight is already going on. While the first one tries to be the most common (gogogogo! pull pull! let's do it faster!) the second one is still there, hiding in the shadows, ready to strike when you lower your guard.
So, what class do you fear most when you're healing? You hop on a PUG and when you see that class as dps you start getting cold sweat and the certainity of an unavoidable incoming doom. For me it's the retribution paladin. Traditionally the aggro-stealers were the hunters and the rogues, but both have ways of avoiding aggro, either by feign death/vanish or redirecting it to the tank wit missdirection/tricks of the trade. Other caster classes can lower the aggro: warlock (shoul shatter), shadow priest (fade) or wipe it completely like the mage (ice block, invisibility). But while other classes don't have lowering threat tricks (dps warriors, cats, death knights, etc) the retribution paladins seem to be the perfect aggro magnet. Maybe because holy damage can't be mitigated and when their hits land, they land with full force, but in every party I've healed with at least one retri paladin in it I've always seen how he gets aggro once the fight starts (so it's not pull steal but overaggro steal). Of course I have to watch him more than the tank.
And you? What's your most hated aggro-monkey?

Post soundtrack: Aggressive - Tribuzy

Thursday, December 31, 2009

Leechers

I wish I'm wrong, but yesterday had a nasty experience, a semi-fail pug, that has the dangers of becoming more and more usual thanks to the Finder system. Ok, the history starts with my mage Vurnak jumping on the Finder system to get some emblems. After a big waiting I get into a pug that's running ToC. I zone in and the joust is in the last phase, but as I setp into the arena one of the bosses tramples me with the horse and kills me. "You spoiled my grand entrance, rat!" is no longer a Black Knight only line. I get back in, mount on a horse and after charging the first boss I saw he dies and we all get dismounted. Well, one death in exchange of all the boring joust isn't that bad. Then the nightmare begins. DK tank and aplly healer. DK pulls, we start dpsing (a boomkin, a rogue and me) and suddenly the orc warrior jumps in the middle of us and whirlwinds. We wipe. The healer starts yelling at the tank why he brought the warrior into the ranged group. With a very bad english the tank tries to explain he got grabbed and pulled by the warrior and also complains about the lack oh heals. We go in again, rebuff and pull again. This time we manage to kill them but the tank and the healer can't stop yelling each other about how to tank and how to heal. I step in and ask to cut down the chatting and go on, which seems to work. We get Eadric the Pure and then the boomkin sits on the floor and goes AFK. And the fugger remains AFK for the whole fight. Pity we didn't get Confessor Paletress this time, because the fucking asshole deserved to die. Not for going AFK without any notification. The son of a bitch stood up when we looted the chest, selected need for the caster cloak (which I also needed) and went afk again. So I issued a vote kick. The healer asked why and they voted no. To add insult to the injury he won the roll and then announced he was back. Fucking leecher son of a donkey's fart. I'm not upset for losing the cloak. I'm upset because the fucking asshole decided not to move a single finger and let the rest do all the work.
Have you experienced leeching players? Because this may become very common. And he wasn't undergeared at all, like other players trying to get loot by playing with overgeared players. He just decided to stay safe in an easy boss fight while others did the dirty job. I swear the next time I see a fugger going AFK on a pug I'll vote kick as soon as his nameplate turns grey. And if the vote is negative I'll drop the group. I rather prefer to log another player (got plenty of them) than wroking for nothing.

Post soundtrack:  Leech - Incubus

Sunday, December 27, 2009

Can't focus

Thanks to the Christmas holidays I've been again playing a lot again. But the problem when you have 10 alts is the difficulty to focus on just one. Sure, I've been able to get some of them great new shiny loot, but after 5 or 6 random heroics with a char I get bored of it and need to switch to another. But then if I go on a dps char I need to wait several minutes to get a run, so I've been focusing more on my druid and shaman healer. The last one specially got 3 pieces of t9 now (when previously only had ilevel 200 gear) but still I don't feel quite comfortable with it. It's good at throwing small heals, but Chain Heal takes ages to cast. And when checking the available totems from the vendors you see all focus on Chain Heal... bugger. So I'm still using the old Totem of the Plains. Anyway once I got the fourth piece of t9 I'll guess I'll get one.
On the other hand we did some Icecrown Citadel raiding, since everybody wanted to grind some reputation to get the ring. After a pair of cleanings (without any rogue to see the traps that spawn these giant skeletons) we decided to try the first boss, Lord Marrowgar. As usual only two or three guildmates had read about this boss, so we decided to try and what was this about. I must say that we did great on first try, bringing him to 14%. Quite impressive for a bunch of casuals. On second try we had a silly wipe at start and I could only hold his damage for some seconds before I went splat!! on the floor. But at the third we did it and kicked Marrowgar's bony ass. Not only that, he dropped a tanking mace and a pair of pally boots and I got both items (yay!). After some rep grinding I also got the ring, so now I'm very happy with my paladin.
Now, on what char should I focus? Decissions, decissions...

Thursday, December 17, 2009

Be kind to your healer

First of all I must apologize for publishing this post now. I wrote it before 3.3 hit the streets but a couple of factors made me leave it "in the fridge". Then patch came and non-stop grinding sessions almost made me forget about it. Still what I wrote it's still true, maybe even more now that a lot of people is pugging like mad. Here it is.
Thanks to Miss Medicina's post about the healers I've seen that what ticks me off is very common among healers. I don't consider myself a pure healer, I play all classes (and during old WoW and part of TBC I only played dps specs). So back to the common answer, one of the worst thing for healers is people asking for heals, most of times not in a very polite way. While she thinks usually is caused by a natural reaction I believe it's lack of knowledge. Knowledge of the healer's class, of course. And I say this because in the beginning I was a bit like this. Never yelled for a heal, but it buggered me when I wasn't receiving heals or even worse, I died, specially when I was offtanking some add in Molten Core. And then my thoughts targeted the healer of my group with a "dude, we're my heals?" flashing in bright red.
So, yelling at us demanding heals is one of the worst things you can do. About 90% of the time I'm looking at the raidUI or group healthbars. Unless there's some boss attack that requires my attention so I have to move out of fire or hide behind some wall I'm not checking what's going on. Sometimes I find myself thinking the boss is taking ages to die while other times I feel he bites the dust in a blink. All I see are green bars going up and down and also getting a funky coloration when someone gets a debuff that must be removed asap. I say this so you know I'm VERY AWARE that you're taking damage and your hitpoints are migrating to Tombsville. But you should know that If I'm not healing you is because either someone else needs the heal with more urgency (tank gets top priority always) or there's something preventing me to heal: I'm feared, silenced, running out of fire or I have that funny necrotic aura from Loatheb that prevents all kind of healing.
Of course if yelling for heals is bad, yelling at the healer/s after a wipe is even worse. I think there's no need to go futher that way. If it's my fault I'll apologize and next time I'll try by all means not to fuck it up. And if you're getting healed by somebody new to the healing business give him some credit before opening the can of worms.
Another thing it ticks healers off is players getting damage when they shouldn't, mostly aggro-monkeys who go trigger happy stealing aggro from the tank or fucktards who stand in fire thinking it's our obligation to keep them alive. Sorry mister, I don't care if your dps will be reduced if you have to move, but Blizzard made these attacks powerful enough so trying to overheal that damage is futile. Also this clashes with the healing priority mentioned before. People, specially dps, should carve this in their foreheads with a rusty knife:
Healing Priority
1. Tank
2. Healer
3. Dps
A group or raid can survive if a dps goes down. We can bring you back with a battleress if needed, like bosses with enrage timers, or you can walk back inside the dungeon (like ToC), so in most cases get this very clear: you're the last in line to get our attention. So if you're getting hit and you're not the tank then surely you're doing something wrong (except it's some aoe damage that hits everybody). If you get aggro use your aggro-dropping skills: vanish, iceblock... whatever. And run to the tank so he can snap that pesky mob off you more easily.
If you're standing in fire, gas, poison cloud, blizzard or cyclone area it's simple: MOVE OUT! And quickly. If your dps numbers are lowered then just suck it up and deal with it. Do you prefer a lower dps because you have to move just some steps or do you prefer to die and see your position in Recount plummet? I think the decission is quite simple.
So, after venting some frustration (feeling much better, thank you), just remember that healing usually it's a very stressing role, putting a lot of responsability on you. Adding more stress with bad tempered attitude is the last thing we healers need.

Wednesday, December 16, 2009

The Dungeon Finder and the Human Condition

The Dungeon Finder tool is having comments from all the wow-bloggers. And looks like everyone coincides in several aspects, both in the positive and negative ones:
- Fast group assembly. This is probably the best feature. No more waiting endlessly (specially if you're dps) to get into a dungeon, specially if you only want badges. Thanks to the inter-server assembly now you only wait 5 or 6 minutes maximum (of course it depends on what time do you play, don't expect that at 3:00 am).
- Dehumanized runs. Several of you comment that right now there's almost no talk on the runs, just a fast zerg. Well, there wasn't much talk on old pugs unless you were going with some guildies or there was somethings out of the normal happening (like some epic fail, an unexpected wipe, etc). Maybe i'ts just me, but at least in all the runs I've got everybody says "hi" at start and "thanks for the run" at the end. In some even I've got some funny chatting. At least people seems polite enough to greet and say goodbye.
- Increased dickness. People are too anxious to finish the dungeon in the less time possible to hop into another. Undergeared people or underperforming people are abused and kicked out. Again maybe it's me, but I haven't found more dickheads than before. But since there's more people running dungeons and craving for more, the index of dickness increases also, that's a mathematical fact that can't be avoided: if there's a natural percentage of dickhead players in an always growing community, the bigger the number of that community is playing at the same time, the bigger the dickheads percentage in it. Also the dungeon zerging acts as a multiplicator of this percentage, but as I was saying, this factor hasn't been so big for me.
There are two facts that should be clear for everybody when "aiming guns" against the Dungeon Finder:
1. Dungeon Finder doesn't turn dungeon runs into a collection of retarded actions and behavior. If a player is a stupid asshole, it would be still an asshole without the Finder. I reckon that the Finder may accidentally group several dickheads or someone specially annoying, increasing the sensation of "what a collection of stupid bastards I've been grouped with". Also since more runs are made in less time, more chances to find a stupid asshole. But seems nobody noticed about the Ignore option also working for the Dungeon Finder. Put somebody in your ignore list and you won't be ever grouped with her again (note: I'm not sure if it works with cross-realm players, but it should). Also I know it's difficult you'll ever group with the same char, so this tool isn't that good, but it's better than nothing. Remember there's anything that can't stop dickheads from entering PUGs like antigoldpsam addons eliminating spam messages from the chat window. Would be so great...
2. The Finder is a tool designated mainly to farm. Unless your guild is severely crippled , you play at odd hours when there're few people online or you want a specific dungeon few people wants to play (I can read your mind and I see a big word written in red flashy neon light that says "Oculus"), most of your farming runs will be done along your guildmates. Only if you're badges greedy you'll use this tool (and remember, you can play random dungeons to get extra badges with a full group made entirely of guildmates)
So I don't think the Dungeon Finder will kill "traditional" dungeon runs. If you're not level 80 still and you like the lore bits appearing in the instances you'll surely run the dungeon (normal mode, of course) with friends, guildmates or if you use the Finder, with other not-80 not-overgeared people, so the chances of a silent run full of dickheads are minimal. Also keep in mind the Finder is the new shiny toy and once some weeks pass it won't cause such fuss as today. Sure, dickheads will continue to be dickheads, but I doubt there will be this craving for badges (once everybody is covered in T9 the Emblems of Triumph will lose 90% of its value), so runs can be taken in a more relaxed way, even if talking is kept to a minimum.

Sunday, December 13, 2009

The Answering Machine post

"Hello, here's Kurnak. I'm sorry but I'm not back to blogging because new patch is keeping me away. Thank you for your patience. Leave a comment after the signal"...

So yes, as you could expect from somebody with ten 80s to maintain, I'm grinding dungeons as much as I can with several of my characters (not all tough, the day only has 24 hours sadly). Several of you already have posted about how great the new instances are (yes, they are), how cool the Dungeon Finder is (yes, it is) and I've also posted comments on your blogs, so I won't go over these themes again. Just some notes:
- New 5man dungeons are greatly designed and bosses finally challenging (at least the first time :D )
- Most of the new gear has horrible names: Braid of Salt and Fire? Scabrous Zombie Leather Belt? Cold Sweat Grips? Minister's Number One Legplates? (to name just a few). Come on guys, stop smoking crack!
- Remember my previous post about Blizzard designing ugly swords? Well, my predictions came true, specially for 2handed swords, with only a few exceptions (and you guessed right, the various Quel'Delar versions). Just take a look at Mourning Malice and try not to puke. A cool evil name wasted on a hideous blade. And what about Ghoulslicer? That thing is 1handed. Yes, you read right. One-handed. And looks bigger than most 2handed swords in the game... seesh! At least the rest of 1handed swords have cool looks
- Reusing old gear with new color patterns. While some items are ok for the reusing, others are ugly, specially with the new color set/texture added. Yes, I'm thinking on gear like Pauldrons of the Devourer. When we had finally got rid of these chunky pauldrons they come back... with a vengeance! Come on! Why not reuse cool looking pvp gear like Savage Gladiator's Dreadplate Shoulders or old gear like Abomination Shoulderblades? Bah!

Well, I'm sorry but I must go back and continue grinding on some alt. What? Oh yes, you're right. I forgot the signal, here it is...
*BEEEP!*

Post soundtrack: Answering Machine - The Replacements

Thursday, October 15, 2009

Failraids

We've usually posted about failpugs and how pathetically funny can be, but there's even a highrer level in this particular world: the failraid. If gathering 5 random unknown people can cause anger and shame, imagine now getting 10 or even worse, 25. We jump now to the epic level of retardness, a place only for the bold who don't care about their health.
Failraids introduce a new aspect that in 5man dungeons is usually not present: the leadership, or should I say leaderfailingship. While a 5man has a very simple setup, things escalate in 10man and specially 25man raids. And since this is a pug you never know beforehand who'll come for dinner.
Things a fail-leader usually does:
- Asking for the achievement to join the raid. Excuse me sir, this is a pug. That means random unknown people. It's ok that you want a minimum level for the people, but relying in the achievement system is stupid. I may have a certain achievement just because I was dragged in a raid by guildmembers with better gear and knowledge than I, or joined a pug-raid where my contribution was lame but still the raid succeded. Does that mean I am qualified for the place you want to raid? A big no-no. Also I could have got the achievement one year ago and never stepped back into that place. Again I may have forgotten all the tactics so I'm not qualified for the run. Even more, on the other hand I could have raided that place ad nauseam with other characters and now I'm playing an alt. I may know the tank, heal and dps roles and specific tactics but this char doesn't have the achievement. So in the eyes of the raidleader I'm not qualified for the raid. Great.

- Enlisting people without forming the backbone first. You stand in the middle of Dalaran and yell "going to X 25man, /w me for inv", and then the raid spots fill FIFO mode without any consideration to what class are you bringing. Then when there're 23 people inside you ask "how many tanks and healers do we have?" Then come the cries, laughs and people quitting en masse. Brilliant.

- Not imposing your will. A raid leader must give orders, and the first thing is keeping the raid a calm place so orders reach the people. This means kicking out the annoying players, like the ones who constantly demand for a summon, or water, or a specific buff. If you don't put some order expect people to leave before starting. Make also sure the roles are clearly assigned and every one knows what to do. Put up a MainTank list, marking tanks with raid icons is stupid (plus it annoys a lot bearing a mark upon your head that distracts the player). If anyone does not have a plugin to see the MT list is their problem, not yours.

- Be fair with loot rolls. Ask first for current spec roll, not main spec. If no one is eligible for the loot or nobody rolls (difficult that happens, but hey, this is Sparta! ops, I mean, pugland), ask somebody to disenchant the item and raidroll the shard.



Players are the main source of lameness in fail raids. Aside the typical problems you find in 5man (undergeared, not bringing food buffs and flasks/pots, being an ass) the most usual are:
- Asking for a summon when everybody is inside and after the leader has asked several times who needs a summon. Now people has to run out to the stone or a warlock waste a shard to summon your sorry ass. Mister, you should be kicked out for being stupid. Since anyway the raid will lose time summoning, it's better to get rid of a stupid before the run starts. Raid will runs smoother without you.

- Asking repeatedly for a certain buff, without checking if any other buff is overwriting it. It's ok to ask one time for certain buff, but if nobody casts it on you maybe there's no need to, so don't insist. Instead of yelling "BUFF BOM ON ME NOW!!!1" you could ask why aren't you getting Blessing of Might. Maybe there's a warrior using Battle Shout.

- Leaving without any warning. This is very common and can happen anytime. The first "batch of flees" happens before raid starts. While it's ok to leave if you don't feel confident the raid will take place, at least you could first wait 5 minutes and whisper the leader about this. Same if it's taking too long to start. Keep in mind you're in a pug, things don't happen magically when you snap your finger, even if you're playing a mage. It's specially sensible if you're a tank or healer. The second batch happens after the first problem encountered, usually ending in a wipe. You're in a pug. That means run won't go smooth as oil, so expect problems. If you want a perfect run raid with your guild and quit joining pugs.

- Being an ass. This may seem obvious and was mentioned before, but now you're not annoying four people. You're annoying nine or twentyfour, so the risk of provoking a bunch of quits is higher. Shut. Up. Your. Mouth.

- If you don't know certain tactic don't be afraid to ask. If you think it could end with you being kicked out of the raid whisper someone playing your class. It's better to appear as a noob before someone than ruining a whole raid because you went the wrong way or pulled the wrong target.

- Failbuffing. This is specially for paladins. Leaving Crusader Aura on (or hunters with Aspect of the Pack), buffing warlocks with BoM and rogues with BoW, overwriting other pallies buffs... please coordinate if there're more than one pally, make sure you're giving each class a correct buff. There're addons that will help you with this, like PallyPower or ZOMGBuffs (I really recommend this one).

- Lying on roll results. The peak of stupidity. Unbelieveable? it happens, I've seen it. There're addons that record the roll results, but even without these they appear in the chat frame. How can you be so fucking idiot to lie about a result everybody sees and can scroll up to check? If you think the main looter will be as stupid as you, trusting your dirty lying mouth then you should stop playing. Any kind of game. Same goes for the main looter if he trusts you.

Now that you've got a peek at what you'll find in pug raids, are you brave enough to dare into unknown territory?

Wednesday, October 14, 2009

Thanks for the run

Since the addition of badges to buy gear, pugging has been more common everyday. And since the last big patch (3.2) the amount of pug runs has escalated through the roof and beyond. It's now quite common today to see pugs formed by highly geared characters, who would fit better an Ulduar25 run rather than going to UK hc, and while several of us has got bad experiences with such chars now and then, it's more common that if you find several high-geared chars they know how to play properly. Then you usually get an eerie feeling of underperforming or slacking when you see your dps is way behind (despite playing correctly) or if you're the healer you feel like you could go dps because the tank seems indestructible. On the other hand if you're the tank you're screwed. You better work hard on aggro-grabbing or prepare to see all the mobs heading to the dps. Anyway these badge runs tend to be lightning fast, becoming more like an easy daily quest rather than a harcore dungeon run.
Even being an easy and fast run, it's nice to see that everybody say thanks at the end of the run. Even the über-geared. This also makes a difference between good players and mediocre ones, not only gear or class knowledge. I think it's important in pug runs to say thanks to the rest (we're assuming the run went ok, not ending in an utter disaster). As in the tips displayed in the loading screen, being polite to the rest will get you invited more times. Maybe this is not so true in pug runs, where it's difficult to reunite almost the same players the next day, but if the run goes smooth you'll surely do more after finishing the current one if you're a kind person. The same happens for the rest of the party, seeing an end-game geared character saying thanks demosntrates not all of them are fucktards in high ilevel purples, but rather humble players who don't brag about how leet is their dps or how über they are.

Thursday, October 8, 2009

New level cap (WTF!)

Just take a look at the Looking For Group channel. Haven't you seen lately low level people (1-20) in subchannels like Trial of the Champion (normal and heroic)? Well, i just saw THIS:

Talked to her and asked if she was a GM :D

On the other hand, I just had another example, this time in a ToC hc pug, of a dickhead healer. We got a druid who couldn't stay 2 seconds without jumping around and the tank (a paladin with 30k) was always below 20% health. He didn't cast almost any nourish or regrowth, relying only in lifebloom/renew. Of course we didn't manage to get the Black Knight down and after several fails the group disbanded. What a piece of crap!

The new noobs

As I expressed in some of my comments in Pew Pew Lazers! and Righteous Orbs there's a new kind of player that seems to enjoy ruinning any pug run. Usually called fucktards or dickheads, these aren't poorly geared players or people who just landed in the game. They're usually wearing top tier armour, have ran the dungeons more times than they can remember but yet they FAIL at playing properly. And they do it in an epic way. They think their 'imbaness' puts them above all and they shouldn't follow the group mechanics (don't overaggro, don't overpull, wait for the party to regain mana, etc) but should be the rest (usually players with lower gear or less experience) who must follow their playstyle. And of course, if someone dies it's never their fault, they prefer to blame the tank for not holding aggro ("l2tank noob!" is the typical yell) or the poor healer for not keeping everyone alive. This really burns me out. I can forgive someone who has never been in a certain instance or does a specific boss for the first times. I can forgive having someone lowly geared if the rest can compensate. I can forgive someone who's playing a new class or spec and doesn't have the grip on the mechanics, rotations or skills. But I can't forgive a fucktard who's been playing a character/class/spec for several years and thinks he's above all and everyone just because he has 'imba gear'.

Since Blizzard made so easy to clad somebody in epics in just some days this has been worse. Aside the typical arrogant goons now we have an army of noobs who think they're 'leet' because they're covered in purples. Instead of improving playstyle, identifying how can they improve both boss fights and personal performance they prefer to follow the path of the arrogant goons and brag about how superior are they and blame everybody after a wipe in Utgarde Keep... after they pulled half of the instance in one go. Brilliant, Mr. Dickhead!

How to identify an arrogant dickhead
Most of them will be dps, although each class has its distinctive. As a common trait they will ask for a fast run or to keep speed up at the start. Another trait is the equip they wear. If you see T9 shoulders all around you, start praying, specially if any of them asks for a quick run.
Tanks: the dickhead tank will pull like a machine-gun, grabbing half of the instance in one go. He won't wait for the party (specially the healer) to recover mana. He will also stand in fire and yell the poor healer to spam-heal.
Dps: the most common. Main traits are to be an aggro-monkey and not to follow marks in the pull/kill sequence, targeting mobs randomly, no matter if tank is holding their aggro. Turns the tank's duty into a nightmare since suddenly half of the party is getting hit by mobs he didn't pull. Healer's life becomes hell too, trying to keep everybody alive.
Healers: difficult to find some dickhead playing healer, but still the're ways to turn Mr. Responsible Healer into Mr. Noob Fucktard, like going into an overhealing frenzy and pulling aggro or the worst one: over-confidence in their gear/skills and then not managing to cleanse poison/remove curses/dispel magic.

When you find yourself in a group with one or more dickheads there're three ways of dealing with them:
1. The easy. Just leave the group, telling them to stop being dickheads and learn to play being polite. You'll be flamed but will save your health, both physical and mental. Just ignore them. If they keep insulting you for leaving just report them.
2. The difficult. Just carry on, trying ot overperform their dickness with your skills. Only for the brave.
3. The creative. Only if you have certain control over the group, that's it, if you're the tank or the healer. Set your irony to 'kill' level and just let the fucktard die everytime he's on the wild. Don't taunt mobs off him, don't heal him when he stands in the fire. You'll be flamed, so be sure to have your ironic answers at hand. Don't worry if you get kicked out of the group, there're lots of pugs out there and not all are formed by stupid assholes.

Now that the bile level has gone down after venting my frustration, a brighter note: Vurnak got inside Ulduar for the second time and even he didn't get any loot this time, it was a great and funny experience plus he got a bunch of achievements, killing all the mobs of the Siege and Antechamber. While heading to the Antechamber I whispered the raidleader that I was amazed I was standing solid at third place in dps (above a warlock, woot!!) since I'm still a bit new to arcane spec and my gear is mostly ilevel 200 to which he replied "well, what it amazes me is that we're all alts and nobody died yet!" We had only a pair of wipes but the important was having fun and learning tactics for the new bosses I didn't play the other time (Ignis and Auriaya).

Sunday, October 4, 2009

Pugging ain't bad sometimes

Pugs aren't always that bad, specially when you know several of the members. And more specially when you know they're good players. Last week I was invited by Sempher Fi (a guild we've been playing with since the times of Molten Core) to play Trial of the Crusader 10man (normal) as dps and brought Kurnak since he's the best geared. Coliseum is serious business, so I didn't want to bring someone who wasn't truly prepared (well, Vurnak could do well but I wanted to bring a char that didn't seem it was slacking as dps). I thought it was a guild run but when I arrived I found people from other guilds. Ops... a pug. But people seemed well geared and the game was already started, with Northrend Beasts and Lord Jaraxxus already down, so the pug didn't smell like failpug. New content to see and the possibility to get some gear were enough :) so there I headed in my trusty Onyx Nether Drake.
The Faction Champions was a very tricky fight, were a good strategy is needed and everyone has to squeeze the most out of his character. After a pair of wipes we got them down and faced the Twin Val'kyr, another tricky and crazy fight that we also did after a wipe. Then came the Lich King (again the boring Arthas... sometimes I think he's going to appear while I'm grinding mats around Northrend to brag about how powerful he is and how squashable I am) and we faced the last fight: the revamped Anub'arak 2.0 (yes the last boss of Azjol-Nerub is back and on steroids) who was killed on first try. Everybody was happy with the group and agreed to do it again this saturday, hoping to convert this pug in a stable weekly run.
This time the game was a fresh run so I was hoping to get the achievement. And after some wipe here and there... you can call me crusader!
Not only that, I also managed to snatch three items to boost my dps: Girdle of the Impaler, Victor's Call and Legplates of the Silver Hand, so today I'm a happy warrior :) Waiting for more next saturday!
Post soundtack: Crusader by Saxon

Wednesday, September 30, 2009

Where have all the cowboys gone?

That's what Paula Cole sang back in 1997, but to be more precise in this case... where have all the tanks gone? You know, when trying to put up a pug, forming the backbone (tank + healer) is always the hardest part. Not everybody finds joy in being biffed by big meanies or staying in the back trying to keep everybody alive, so when you enter LFG channel it's typical to find lots of dps hoping to get inside a group but very few healers and tanks.
For some mysterious reason the amount of tanks available in LFG on Hellscream server has decreased to almost extintion, while months ago getting a healer in LFG was like finding a gold vein (in real life). So why this change? Nowadays it's easy to see 2 or 3 healers (all of them dualspecced, of course) available for each dungeon, but no trace of tanks. And you guessed it... all the huge load of death knights roaming LFG-land are dps! I know tanking is possibly the less exciting role in the game (unless you get inside a band of happy-trigger dickheads who think aggro holding comes built in all tanks as a passive skill) and requires more skill than most dps classes who only smash one or two buttons (hello mages and hunters!) but seriously, people should try tanking and break away from the I-only-play-dps-chars mentality (something I once did). Not only will give you a better understanding of game mechanics, it may reveal a hidden über-skilled tank in you. So... where's my John Wayne?

Monday, September 28, 2009

Fastfail

Ah failpugs... we all hate them, but they're the source of some of the funniest stories in WoW. But it feels strange when failpugs disband so quickly, usually takes 2 or 3 wipes until a raid compeltely disbands. Not in this case. The other day my guild-leader asks me if I'm interested in joining a NAxx25 pug with one ranged dps. Since I was a bit bored I agreed to bring Vurnak and try his new Arcane spec (now he's dual Frost/Arcane) since Arcane seems fun to play and chugs out decent dps. The group took a bit to form and then another bit to get everyone inside Naxx (come on people, don't be lazy slackers and get your asses to the instance or summoning stone when you're invited, don't wait for a summon unless your hearthstone is on cooldown). And yes, then took another bit (heh, I should use another word instead of bit, because it wasn't a small amount of time) to get buffed up and ready, with people yelling for missing pally buff and not realizing the shaman was overwriting it with totem. Usual story. When I joined I was the only mage and few clothies were inside, so my mate whispers me that I have a big chance of getting some loot. "I think not" I reply, "I smell failure". He checks the tanks and healers and replies back I'm being too negative, they look well geared. I tell him I'm not feeling confident with pugs, specially 25man where there's not a core formed by people of the same guild or at least recognized guilds who do endgame content. And again I had to say the words I really hate "I told you so".
So the run finally starts and we get quickly to Anub'Rekhan without losing anyone and nobody acting wildly. "See? group looks good, we're going to pwn his ass" he tells me. But as Ragnaros said... "too soon!", yep he spoke too soon about pwning because it was Anub'Rekhan who wiped the whole raid when he casted Locust Swarm. The tank decided to stand and let the healers deak with the damage (a tactic I never liked, I prefer to move the bosss to the other side of the room), but the problem was the rest of melee not getting away to kill the Crypt Guard. Obviously the healers couldn't keep up all the people taking damage from the swarm and we were finished in a blink. Up to this point nothing out of the normal with failpugs... every asshole thinks another person will do his duty and prefers to stay on boss to get "HUGEDPSLOL!!!!1". Morons. But then about 70% of the raid left almost at once, with the rest of people leaving too after seeing they would had to wait again to get a full raid. My guild-leader whispered me "Wow, this is the fastest failpug I've ever seen, they even didn't wanted to go a second time". My answer was "well, at least we didn't get locked". Leeroy at least got chicken.