Showing posts with label dungeon. Show all posts
Showing posts with label dungeon. Show all posts

Thursday, July 7, 2011

Little bits of awesomeness

Usually when you talk about some epics moments in WoW people expects to be about downing some complicated raid boss. But even in lesser grade runs some people may shine very brightly. Allow me then brag a bit about my druid, Lorathiel, who proved to be the star on yesterday's Throne of the Tides heroic PUG run.
Since Cata the druid hasn't been one of my most played chars, even I really like druids due to their versatility. After doing the Hyjal/Molten Front quests I went to Deepholm to get exalted with Therazane, only to find out I was 100 rep points short, so I decided to join a PUG as dps, as usually.
The run was ok but there where two times where we faced a sure wipe if it hadn't been by my awesome druid (boldly bragging here).
First and most important was the Erunak fight. It's been a long time since I saw a PUG go for this boss without anyone asking for it (and usually people demanded a fast run and avoided him). I don't know what went wrong but suddenly the tank (a dk) died. And I don't know what happened to me but I hit automatically bear form and took on the boss, who was still controlled by the Evil One. Let me say you something first: I've never played bear tank, aside in solo quests where I needed it, and my feral spec doesn't include the needed tank skills. And on top of that the abilities buttons somewhat confuse me. I can't tell the difference of Bash from Swipe, or the taunt from the demoralizing roar (I also play with tooltips disabled during combat), so I just went bear and aggroed the boss, pressing whatever was available (ok, I know the Lacerate and Mangle buttons, and that one that autoheals you based on your rage). The thing is I was doing ok and until the octopus didn't detach from Erunak I didn't remember a key ability in druids: battle ress. So when I remembered I could ress the tank and the situation was safe enough I get him up and the healer (who did a superb job keeping me alive) put him in shape to continue the tanking, although boss was almost dead. I really felt proud of my actuation.
The second time wasn't so spectacular. On the mini-gauntlet to Neptulon, towards the end when the door was already open everybody starting blowing up and died except me. Even the hunter who ran in with me died in the end due to the tiny elementals who were still alive. And thinking they were already dead I was in caster form ready to ress people, when they came after me. Luckily they were finished quickly and could start ressing the party.
Things like that make me love the game again when I think all it's back to the boring daily grind of dailies/pug runs.

Wednesday, April 20, 2011

Improving heroic PUG quality

I know I'm probably late to the discussion, but since the Call to Arms was announced (and I think everybody agrees this won't solve anything) I've been thinking on how to improve the quality of PUGs in heroic mode without reverting to the Wrath style (AoE whacking). It's not easy since the problem is not located in the instance per se, but the players running it. Most people still steps into dungeons (even in normal mode) with the Wrath mentality: tank should grab half the instance and dps burn them down with AoE.
Let's face it: it's very easy for a frehsly dinged 85 to reach the 329 gear level required for the heroic modes. Using quest blues (ilevel 325 and 333), rep gear (333 and 346) and crafted gear (339, it's pvp gear) you can reach the magic number. I'm betting most of annoying players haven't set up foot in a normal dungeon before going for the heroics "for phat lewt". So here're some ideas that would help getting more prepared players:
- You can't run an heroic unless you've completed it in normal mode. This will teach you at least the basics of the instance: pulls, cc, strats... you can even further strengthen this requeriment: if you're healer you need to complete the normal one as healer, if you're tank you must complete it first as tank. This will avoid dps people signing up as tanks to speed up queues. And you can even restrict it more, by demanding running it a certain amount of times in normal mode so you really catch it. Lesser instances (like BRC or TotT) would require to be completed 3 times while higher ones (like GB) 5 times. This will also benefit players in the way of more chances for getting loot, more reputation and more justice points to spend.
- More craftable gear. This was proposed by Tobold. And I think it's only viable if you apply the previous rule, otherwise you'll have the same problem as now: clueless people in heroics. Also more gear means tanks would require less runs to gear up and queues would grow even more. So the idea is to provide key gear at certain ilevel without "trampling" the gear you can get in normal runs (that ranges from ilevel 308 to 333 iirc). Craftable gear should sit at ilevel 325 and be PVE gear, not the ilevel 339 PVP gear we can craft right now. While this helps PVP players not to die in a battleground when an opposing player sneezes, it causes a lot of trouble in PVE, since it helps people reach the 329 gear level easily and then you get players with a lot of stamina but lacking other key stats. While reforging can help a bit, you can't reforge resilience to turn it into something useful for your class.
- Change gear level requeriment and make it progressive. Why ask for 329 to run any heroic when a place like Grim Batol is harder than Black Rock Caverns? Start with 329 or even a bit more for the easiest ones and require 340 for the harder ones.
- Improve the LFD algorhythm so you get some dps class with proper cc. Running an heroic with limited cc may be doable, but not good for the healer's mental health.
These ideas wouldn't only help improve the quality of players in heroics. It would reduce queue times too since all the unprepared people queueing for heroics would be gone, forced to queue for normals. Yet still we need a way to motivate tanks into running PUGs, specially normal , otherwise we could have a tank shortage in normal queues only, as they progress into heroics. And tanking isn't that hard, as pointed out by several of you. The problem is leading, as Calli nailed it. And again, leading isn't difficult, but very frustrating if the people is not willing to follow you.

Monday, April 18, 2011

Holy $#&@!!!

After seeing this video, you take a look at the current PUG issues and you can only cry in a corner and think about leaving WoW and dedicate your free time to a simpler game.


Hats off to Raegwyn.

Thursday, March 31, 2011

And I tanked

It's been a while since my last entry. Not much to comment, most of the important WoW news happened outside my game. I've been mainly raising the alts and leveling reputation (got 8 85s at the moment, missing only warlock at 83 and rogue at 81), which is kind of boring, but given the actual PUG status, even going as dps has been a pain and I've shunned pugging heroics. The worst of all is the guild status, with very few people active at the moment and they're also raising alts. A vicious circle, but sometimes we get the chance to break it. Like yesterday.
Finally we got some 85s and decided to try doing an heroic guild run. Our best tank had been AFK for a long time and decided to tank if the run was an all-guildies party. First because I don't have experience tanking heroics (I think I've tanked only BRC normal) so I needed to learn who to cc and the boss strats, so having puggeers whinning and kicking me out. And second because the healer also felt it lacked enough power to keep us alive, so same history. I got my prot pally, the druid went resto and we got an elemental shaman and two hunters ( no idea about the spec :D).
Lady RNG flipped the bird at us with Lost City of the Tol'vir, a place I've done maybe 3 times, one as normal and two as heroic, always as dps. Things started chaotically as we zoned in I informed I got a phone call and one of the hunters pulled the first pack, so as I returned to my chair I got into panic mode directly. Luckily I managed to grab all the mobs. After this start things went pretty smooth and we downed General Husam on first try without much problems.
The first wipe came on the pygmies near the corridor to Lockmaw/Augh, when suddenly a flamebreather appeared of seemingly nowhere and torched the healer. And I was pulling them carefully because I knew it was easy to get extra mobs in that place, but to no avail. At least it was soemthing easily fixable and next time we dealt with the pygmies easily.
Then came the big problem. Lockmaw proved to be very hard for our group. First it was the healer not confident in his role (he compalined about his gear, but I didn't feel he was underpowered), second the low dps, specially from one of the hunters who was pulling very low numbers for an heroic. And the third problem was the crockolisks munching the rest of the party, despite me using all taunts and bubbles to keep them alive and grab the crocs. I felt like a healer watching the party bars, finding who was being attacked and using Righteous Defense, Hand of Reckoning, whatever... even using Word of Glory on who was low on hps.
So we wiped and wiped and wiped, with Lockmaw at 18 or 15%. Finally the shaman decided to go resto and the druid went cat and after a pair more of wipes we managed to kill that damned beast. Unluckily it got late so we didn't have much time left. We reached High Prophet Barim, probably the boss I hate more in this instance and only had a try, that ended after reaching phase two when the healer died.
So even what it seems a poor performance (and by today' standards probably is) at least it gave us some fun (until the repetitive wipes on Lockmaw) and a great dose of experience, at least for me in the tanking business. Even the low dps hunter got a new shiny polearm to help him improve.
Now I hope we get more guild runs so we can keep improving and not having to depend on pugs, even if the first runs are a wipefest.

Monday, January 31, 2011

Sometimes WoWlife is good

Since my last entry I was thinking about a new post showing more discontent with the actual expansion. Several things weren't feeling quite right. Maybe we were too used to Wrath and its various loot-farms, the possibility to carry an undergeared char into heroics so he could get some decent gear, the possibility to get decent gear crafted thanks to Frozen Orbs... I hadn't feel this way before, even during Bruning Crusade. But I couldn't find a solid point to blame at all. Everytime I thought "oh, but X sucks" I saw that maybe that wasn't right and there was another thing that made me feel that X was sucking but that wasn't really true. And that other thing wasn't sucking too per-se. So everything looked like a vicious circle while I was feeling more tired of the game every day that passed. Maybe I was reaching the endlife of WoW, I've been playing almost since it was released and during this time I've seen a ton of people leaving because the game wasn't fun anymore for them.
Since Cata was released I've been busy mainly leveling my chars. Right now I've seven chars at 85, so the leveling process is boring as hell. Been there, done that... seven times before, and will do at least three times more. Not what I'd call exciting.
Dungeons were mainly a problem. In normal mode I've done all of them except Grim Batol at least once, mostly as dps except one BRC tanking and one VP healing. At level 85 the gear you may get there is mostly useless compared to your quest and crafted blues, and after experiencing how stressing healing can be I refused to pug as healer or even tank. I could go as dps at least, but having to wait 20 minutes for it? No way. So I did some dailies with two or three chars and dedicated some time to leveling or completing quests in Twilight Highlands and Baradin Peninsula with these main characters (warrior, paladin, mage). Heroics were totally out of scope. I only tried one, was a semipug and we couldn't get the second boss down and it took a long time to get there. And reading the horror stories in posts and comments (nab tanks not using cc, gogogoers, dps standing in fire, 3 hours to complete an heroic...) well, that didn't help much to cheer me up. To make things worse our guild has returned to the usual few people logged in, maybe even less than normal, so getting a guild run was as difficult as winning the Euromillions. Things weren't looking good...
But sometimes you get pleasant surprises and life performs a 180ยบ turn, making you love the game again.
It started in Twilight Highlands while I was doing the dailies with my warrior. A retri paladin asked me to join forces to down Warlord Halthar (whom I can down easily with the warrior and paladin alone) and asked me why I wasn't wearing the Crucible of Carnage sword, better that the weapons I was using (the Axe of Earthly Sundering and the Obsidium Executioner). I told him that I didn't like pugging right now and prefered to get some guildies to do it. As we finished the dailies someone was asking for people for CoC and he encouraged me to join them. Oh well... I could try...
I asked and got the invite, they told me they needed just a random, so I thought I'd stay as fury. In fact I ended being the tank after some role-changing before starting. Warrior tank.. something I hadn't played for quite a long time (I think last time was an ICC rep run) and a role I never found comfortable with, due to weak aoe-aggro generation. But we weren't in Wrath anymore and this was a Ring of Blood style fight, so it should be ok. I only had seen some fights from afar, so I was mostly clueless, but mobs weren't that complicated. Mostly tank and spank. Kite the cadaver like Grobbulus, grab the adds on the worgen boss and be careful with fire on the ground on the last boss. My aggro generation was a bit short sometimes, but nothing a good old taunt couldn't fix. We finished the bosses and I got a shiny new sword and two achievements.
Then a pally guildie logged in and asked for some heroics. Since he was tanking (and he's good at it and has good gear) I joined as dps, ready to cope with any wipe-fest. It was now or never.
We good a group pretty fast (having a tank on your side ensures an instant run) and Lady RNG assigned us Blackrock Caverns. One frost dk, one balance druid and a healer priest... suspiciously in shadowform. Before we couldn't finish greeting eachother the priest dropped the group. Surely a smartass trying to get a free ride as dps. Bon voyage. We got a replacement immediately, a resto druid. Looking at the group I was fearing the worst since our cc was limited. Druids could use entangling roots, but we didn't have anything to put a caster out of play. That meant we had to deal with them first and quickly before the melee freed from the roots. The dark shadow of wipefest was looming upon us...
How wrong I was. The group ended being awesome. The best pug in a very long time, even on Wrath times where you could thrash an heroic in 10 minutes or less. Not even we finished the random dungeon and the next one (Halls of Origination) but we managed to score several achievements. I think we wiped only 3 times, one of them at the hands of BRC last boss and was a mutual kill. Not even we had to do things a bit Wrath-style due to the limited cc but we also managed to get some impressive performance in dire situations. At Karsh Steelbender my colleague pulled the boss while pulling the first fire elemental. A wipe was called but the group pressed the pedal on and decided to kill the add while the boss was being tanked too. During the fight I died and was battleressed. First elemental was downed and we pulled the second one while the healer did wonders to keep everybody alive, specially the tank. We dispatched the second elemental and then proceeded to kill the boss and also get the achievement for having more than 15 stacks of Superheated Quicksilver Armor. On the last boss, Ascendant Lord Obsidius, we also decided to complicate our lives to get the Ascendant Descending achievement. The balance druid kited the adds while the frost dk and me made all we could to slow them down and dps the boss. I never thought we'd made it but we managed to kill the boss (and he killed us too at the same time) and get the achievement.
Excited by the triumphs earned in BRC we queued again and got Halls of Origination, where we also got some achievements despite our non-ideal composition. But as someone in the group said, "brains > gear". Couldn't agree more. If getting the runs done in a reasonable time was already a great goal for me, pulling all these achievements: Too Hot to Handle, Ascendant Descending, I HateThat Song, Straw That Broke the Camel's Back, Sun of a.... was totally awesome. Knowing your class and how can interact with others was the key (aside some good gear worn by the healer and the tank :) ), and I was happy again and enjoying my main character. The only downside was the loot. A lot of leather and caster gear dropped, making the balance and the resto druid very happy (and they truly deserved it!). I ended with a shield for my offspec and a Chaos Orb, but the joy was better than any loot.
If all heroic runs were half the good these were, I'd be more than happy.

Thursday, May 20, 2010

Here we go again

So the intrepid Verech reached level 80 past sunday. That's my eleventh character to reach that magic number. But as everybody knows, that's just the begining. Now starts the hard part: gearing up, getting rep for the different factions, farm some gold for the epic flight... The big problem is all these activities rely mainly on running dungeons. While you can get reputation with some factions by doing dailies (Wyrmrest Accord, Sons of Hodir, some Kirin Tor with the daily cooking), the only way of gearing up and getting reputation with factions without dailies is the old dungeon grinding. And this is the dreadest phase because of pugs... or to be more accurate: the amount of failpugs you can get into.
I almost stopped palying my main characters in Hellscream because I grew tired of the wild fauna you can find in heroics, so now compare the seasoned Turnak, clad in full epic gear (ICC, T10, etc) with the frehsly dinged Verech, wearing mainly crafted and quest blues. Cold sweat runs down my back everytime I hit the LFD. I even dualed him retribution so I could do some runs without the responsability of tanking or healing the place. Just good ole no-brainer dps, simple and plain.
With such a poor gear for today' standards I'm just running normal instances in the hope of building some decent gear even if it's slowly. Yet Lady Luck hates me. First random I got was no other than Forge of Souls. At least was as dps, but my dps gear is totally laughable. I ended the last in dps with 1200 but at luckily nobody complained. And not happy with that we ran the place again. And Pit of Saron too. The party was fairly competent and I managed to survive (I thank the kind healer who kept me alive) without much problems, but this experience showed one thing: why retri paladins tend to get so much damage. This got me wondering in the past. They weren't supposed to get so much damage (unless standing in fire, stealing aggro or in front of the mobs). And still I don't know how could I get damage when I was dpsing the mobs from behind, but my health bar couldn't stay still for long. On any group pull I was getting more damage than the rest (and my pathetic gear made things look even worse). Again nobody said anything but I'm sure the healer was cursing me in silence for needing more heals than the tank.
Anyway, knowing what to do and not being a dickhead is a great step in randoms. You don't screw it when Devourer of Souls has Mirrored Soul up, you hide behind saronite chunks when Garfrost is swapping weapons, you move out of green shit and explosive mines on Ick & Krick, you let the tank grab aggro in the tunnel before Tyrannus and you stop dpsing him when you get Overlord's Brand. Isn't that complicated. And nobody died. Why the hell then some idiots can't do any of these simple tasks right?

Thursday, December 31, 2009

Leechers

I wish I'm wrong, but yesterday had a nasty experience, a semi-fail pug, that has the dangers of becoming more and more usual thanks to the Finder system. Ok, the history starts with my mage Vurnak jumping on the Finder system to get some emblems. After a big waiting I get into a pug that's running ToC. I zone in and the joust is in the last phase, but as I setp into the arena one of the bosses tramples me with the horse and kills me. "You spoiled my grand entrance, rat!" is no longer a Black Knight only line. I get back in, mount on a horse and after charging the first boss I saw he dies and we all get dismounted. Well, one death in exchange of all the boring joust isn't that bad. Then the nightmare begins. DK tank and aplly healer. DK pulls, we start dpsing (a boomkin, a rogue and me) and suddenly the orc warrior jumps in the middle of us and whirlwinds. We wipe. The healer starts yelling at the tank why he brought the warrior into the ranged group. With a very bad english the tank tries to explain he got grabbed and pulled by the warrior and also complains about the lack oh heals. We go in again, rebuff and pull again. This time we manage to kill them but the tank and the healer can't stop yelling each other about how to tank and how to heal. I step in and ask to cut down the chatting and go on, which seems to work. We get Eadric the Pure and then the boomkin sits on the floor and goes AFK. And the fugger remains AFK for the whole fight. Pity we didn't get Confessor Paletress this time, because the fucking asshole deserved to die. Not for going AFK without any notification. The son of a bitch stood up when we looted the chest, selected need for the caster cloak (which I also needed) and went afk again. So I issued a vote kick. The healer asked why and they voted no. To add insult to the injury he won the roll and then announced he was back. Fucking leecher son of a donkey's fart. I'm not upset for losing the cloak. I'm upset because the fucking asshole decided not to move a single finger and let the rest do all the work.
Have you experienced leeching players? Because this may become very common. And he wasn't undergeared at all, like other players trying to get loot by playing with overgeared players. He just decided to stay safe in an easy boss fight while others did the dirty job. I swear the next time I see a fugger going AFK on a pug I'll vote kick as soon as his nameplate turns grey. And if the vote is negative I'll drop the group. I rather prefer to log another player (got plenty of them) than wroking for nothing.

Post soundtrack:  Leech - Incubus

Wednesday, December 16, 2009

The Dungeon Finder and the Human Condition

The Dungeon Finder tool is having comments from all the wow-bloggers. And looks like everyone coincides in several aspects, both in the positive and negative ones:
- Fast group assembly. This is probably the best feature. No more waiting endlessly (specially if you're dps) to get into a dungeon, specially if you only want badges. Thanks to the inter-server assembly now you only wait 5 or 6 minutes maximum (of course it depends on what time do you play, don't expect that at 3:00 am).
- Dehumanized runs. Several of you comment that right now there's almost no talk on the runs, just a fast zerg. Well, there wasn't much talk on old pugs unless you were going with some guildies or there was somethings out of the normal happening (like some epic fail, an unexpected wipe, etc). Maybe i'ts just me, but at least in all the runs I've got everybody says "hi" at start and "thanks for the run" at the end. In some even I've got some funny chatting. At least people seems polite enough to greet and say goodbye.
- Increased dickness. People are too anxious to finish the dungeon in the less time possible to hop into another. Undergeared people or underperforming people are abused and kicked out. Again maybe it's me, but I haven't found more dickheads than before. But since there's more people running dungeons and craving for more, the index of dickness increases also, that's a mathematical fact that can't be avoided: if there's a natural percentage of dickhead players in an always growing community, the bigger the number of that community is playing at the same time, the bigger the dickheads percentage in it. Also the dungeon zerging acts as a multiplicator of this percentage, but as I was saying, this factor hasn't been so big for me.
There are two facts that should be clear for everybody when "aiming guns" against the Dungeon Finder:
1. Dungeon Finder doesn't turn dungeon runs into a collection of retarded actions and behavior. If a player is a stupid asshole, it would be still an asshole without the Finder. I reckon that the Finder may accidentally group several dickheads or someone specially annoying, increasing the sensation of "what a collection of stupid bastards I've been grouped with". Also since more runs are made in less time, more chances to find a stupid asshole. But seems nobody noticed about the Ignore option also working for the Dungeon Finder. Put somebody in your ignore list and you won't be ever grouped with her again (note: I'm not sure if it works with cross-realm players, but it should). Also I know it's difficult you'll ever group with the same char, so this tool isn't that good, but it's better than nothing. Remember there's anything that can't stop dickheads from entering PUGs like antigoldpsam addons eliminating spam messages from the chat window. Would be so great...
2. The Finder is a tool designated mainly to farm. Unless your guild is severely crippled , you play at odd hours when there're few people online or you want a specific dungeon few people wants to play (I can read your mind and I see a big word written in red flashy neon light that says "Oculus"), most of your farming runs will be done along your guildmates. Only if you're badges greedy you'll use this tool (and remember, you can play random dungeons to get extra badges with a full group made entirely of guildmates)
So I don't think the Dungeon Finder will kill "traditional" dungeon runs. If you're not level 80 still and you like the lore bits appearing in the instances you'll surely run the dungeon (normal mode, of course) with friends, guildmates or if you use the Finder, with other not-80 not-overgeared people, so the chances of a silent run full of dickheads are minimal. Also keep in mind the Finder is the new shiny toy and once some weeks pass it won't cause such fuss as today. Sure, dickheads will continue to be dickheads, but I doubt there will be this craving for badges (once everybody is covered in T9 the Emblems of Triumph will lose 90% of its value), so runs can be taken in a more relaxed way, even if talking is kept to a minimum.

Sunday, December 13, 2009

The Answering Machine post

"Hello, here's Kurnak. I'm sorry but I'm not back to blogging because new patch is keeping me away. Thank you for your patience. Leave a comment after the signal"...

So yes, as you could expect from somebody with ten 80s to maintain, I'm grinding dungeons as much as I can with several of my characters (not all tough, the day only has 24 hours sadly). Several of you already have posted about how great the new instances are (yes, they are), how cool the Dungeon Finder is (yes, it is) and I've also posted comments on your blogs, so I won't go over these themes again. Just some notes:
- New 5man dungeons are greatly designed and bosses finally challenging (at least the first time :D )
- Most of the new gear has horrible names: Braid of Salt and Fire? Scabrous Zombie Leather Belt? Cold Sweat Grips? Minister's Number One Legplates? (to name just a few). Come on guys, stop smoking crack!
- Remember my previous post about Blizzard designing ugly swords? Well, my predictions came true, specially for 2handed swords, with only a few exceptions (and you guessed right, the various Quel'Delar versions). Just take a look at Mourning Malice and try not to puke. A cool evil name wasted on a hideous blade. And what about Ghoulslicer? That thing is 1handed. Yes, you read right. One-handed. And looks bigger than most 2handed swords in the game... seesh! At least the rest of 1handed swords have cool looks
- Reusing old gear with new color patterns. While some items are ok for the reusing, others are ugly, specially with the new color set/texture added. Yes, I'm thinking on gear like Pauldrons of the Devourer. When we had finally got rid of these chunky pauldrons they come back... with a vengeance! Come on! Why not reuse cool looking pvp gear like Savage Gladiator's Dreadplate Shoulders or old gear like Abomination Shoulderblades? Bah!

Well, I'm sorry but I must go back and continue grinding on some alt. What? Oh yes, you're right. I forgot the signal, here it is...
*BEEEP!*

Post soundtrack: Answering Machine - The Replacements

Saturday, November 28, 2009

Are you dead yet?


No, I'm not dead yet. I know I haven't written a single line for several days, yet I've been playing a lot lately thanks to some holidays I got last week. Just I haven't found anything remarkable to create a post (and still I have an unfinished one that's a pain to write). So what's been happening to the *urnaks these days?
Vurnak got exalted with Netherwing after several days of grinding rep. He doesn't have any gatherer professions, so I had fewer quests to get rep (well, one quest less, but it's a nice amount of rep less every day). Anyway he grinded everyday and is now the proud owner of the Azure Netherdrake (I still think the Obsidian looks better, but that's Kurnak's flying mount already). Also yesterday finally did The Oculus, the last dungeon I was missing and now I can create the Wispcloak. And last but not least also got the achievement for completing all heroic daily dungeon quests. Talking about achievements, got several of the Pilgrim fest, thanks to the teleport spell it's not a pain in the ass, but since I don't like much the frenzy people get in during festivals to get all achievements and claim the violet drake I didn't complete them all and won't do any on other characters.
Turnak was invited to ToC25 with our allied guild... as MT healer! (gasp!) An important responsability that I think I managed in a good way (I was only in ToC10 as dps before). Raid took several wipes since it was an alts/non-regular raiders and we didn't manage to kill Anub'arak in the end (damn enrage timer!) and the raid took longer than expected, so as a kind of compensation we went to Onyxia's lair to get some easy loot.
Surnak the warlock dualspecced destruction. Since demonology does such weak dps I wanted to try the only spec I haven't played yet (formerly he was affliction). Destruction spec increases his dps greatly, but it's boring as hell. At least it has a clear rotation to follow. He also got the epic flight skill and crafted the Turbo-Charged Flying Machine, since he's an engineer. I just lack now the rep with Alliance Vanguard to get the Chopper plans. I've been playing Surnak more and more lately and also since he can access the AH in Dalaran he's been selling tons and tons of gems that Turnak prospects. And I've made a ton of gold in a short time. I've almost recovered all the money invested in him (1k for dualspec and 4k for epic flight).
The rest of characters have been mainly inactive. Jurnak still needs to level leatherworking to 450 (he's 433 atm) and then all my characters main professions will be at top level.

Post soundtrack: Are you dead yet? - Children of Bodom


PS: This entry was supposed to be posted through Google Wave, but seems the Blogger plugin is not working correctly yet.