Showing posts with label quest. Show all posts
Showing posts with label quest. Show all posts

Tuesday, December 21, 2010

Catathoughts

Two weeks have passed since the launch of Cata. The *urnaks family has been busy leveling both character and professions, mainly via questing. So far I've only done Blackrock Caverns twice, first as dps and then as tank. And only because they were guildruns with just one pug. I'm not going to go pug-happy, specially with tank and healers until I get the grasp of all the bosses mechanics.
So how have been these two weeks for me? Busy, very busy exploring all the areas and doing all the quests possible (I haven't completed Twilight Highlands quests yet, I tend to reach 85 before finishing all questlines in Uldum). The first days were a nightmare, but that's nothing new. All the world rushing to the same spots, trying to get any ore, herb or quest mob over the rest of people swarming the area. Blizz tweaked some quests so other players could finish the quest even if they didn't kill the mob (Lord Incendius' chest comes to mind), but I think these fixes came late. Right now the amount of zerging has decreased enough to be able to play without much problems. Still some quests are a pain when you're not the one who hits the mob first (Resonating Crystal, a perfect example), but with some patience they're doable.
I have confronted feelings on the new quests. Some are fun and you get enough variety of them not to get bored after 30 minutes of playing. But as a lot of people has pointed out, new areas' quests are too lineal. There's no choice on which questhub you want to do because they're linked. You get only two choices, two questlines that tend to end mixing at the end (Earthen Ring and Therazane lines in Deepholm, Ramkahen and Harrison Jones in Uldum...) so you lose the sensation of an open world and you feel like being back in an old adventure game where you couldn't progress in the game until you solve present puzzle. I don't want to repeat myself, so you can read more about this on a comment I left on this Righteous Orbs post. Blizzard has gone from "this is the world, do as you wish as long as you have the proper level" to "potatoes or salad as first course and you don't get the second until you finish it". Then second course comes and it's only "meat or fish" again.
Speaking about quests, I want to highlight two as the funniest and worst ones:
- Gnomebliteration. Who wouldn't like riding a big ball of fire trampling leper gnomes? Even the amount of gnomes to be killed is a bit high (1000 gnomes!) and takes some time when there're other players doing the same quest, it's just a laugh. And not only that, the preceeding quest has a nice geek reference: Hacking the Wibson refers to the film Hackers where a bunch of computer hackers try to break into a mainframe called Gibson that controls oil carriers. The film is totally forgetable and anyone who knows a bit about computers would point out the amount of mistakes when talking about computers. Any serious hacker just gets mad at it. The only good thing I'd point out is a very young and sexy Angelina Jolie in one of her first films.
- The flapping quests in the second Fire Gate in Hyjal Mount. Just f*cking horrible. Why make a flying control system this way instead of using the everyday flying mechanics. It's ok if they want to make things more interesting by adding inertia to the flight, but controlling the hippogryph can be a real nightmare and hitting the vulture riders very frustrating. Also just makes hitting the only action availble kind of retarded. Flap flap flap... miss! flap flap flap... oh shit! I got into a lava stream falling from one of the floating rocks. And after all you get to choose between two pets who have the same model and just colour schema is different.
A remarkable mention to the final Fire Gate quest in Hyjal, where you get to face old Raggy again, although it's a "weakened" version and not the real final instance boss. Even original Ragnaros is harder than this soloable quest. But hey, it's the Firelord! And I love engaging this quest with my Lil'Ragnaros pet out and saying "look! it's daddy!". Old "MC friends" are also there in Hyjal, with Baron Geddon as part of one of the initial quests and Charr as a rare spawn 5man boss. Will we ever see a resurrected version of Majordomo Executus?
Well, I think I'll go back to the game to get the rest of *urnaks into shape (so far 2 85s, 1 82, 3 81s), so probably won't be posting much.

Tuesday, November 30, 2010

A brave new world

With the release of the Shattering patch the world we used to know has changed forever. Some areas have been almost 100% revamped (Hillsbrad Hills, Loch Modan come to mind) while others are pretty much the same with just some tweaks (Elwynn Forest, Redridge Mountains). Some seem to remain as before everything went tits up. Yet in these almost-unchanged areas you can feel as it's a new place to discover. I warn you there will be some spoilers.

We have now a TON of new quests, all of them grouped in quest hubs. Some of them are just the same quests as before (Shintar already wrote about this) and it feels weird to do them again. In some special cases you get an explanation about this repetition. So far I've found this in The Third Fleet quest (Wetlands), where after completing the quest chain you're told the cursed Eye of Paleth was removed time ago and First mate Fitzsimmons died time ago too, so you've been talking to his ghost without knowing his condition. And when you exit the inn you see he's really gone.
Some of the new quests are continuations of old questchains but others just revamp the whole questchain, like the Stalvan Mistmantle serie. And it feels weird. You already killed Stalvan before, so when his brother asks you for aid (first quest) you expect to be a continuation and you just need to prove him his brother was a true evil beign. Instead of this you get to fight him again, but this time you get a nice surprise from his brother. Did you know the Stalvan family came from Gilneas? :)
Another change related to quests is the addition of questgivers inside instances. The first time I did the "CSI" questchain in Westfall I didn't complete all the outside quests, since there's a point where the chain seems to stop. So when I went inside Deadmines I missed the animation where you get a flashback of Edwin's VanCleef death. If you keep questing in Westfall (hint: do the Westfall Stwe questchain) you'll finally get to see what happened after Edwin was killed by a party of adventurers and who's the shadowy figure that appears in some quests.
The addition of several flightpoints is something I don't know how to rank it. In one hand will make lowbie players life much easy. Almost every quest hub has his flight point. The problem I see is there're too many. Some of them are the best thing since sliced bread: the one in Raven Hill (Duskwood) and Eastvale Logging Camp (Elwynn Forest) were as needed as rain in a desertic landscape. Back then you didn't get to ride a horse until level 40, so you had to run back and forth all the time from east to west in Duskwood to deliver quests, get the continuation and then complete them again and repeat the operation. Doing these quests at level 40 was meaningless. You didn't even got hardly any reputation (yes, back then reputation gain was tied to the level difference between your character and the quest) and even with a 60% horse it took enough time to grow bored of the place. Right now once you get one of these strategic flightpoints life has a new meaning.
On the other hand some flightpoints seem meaningless and just clutter the map. Are you sure Goldshire needed a flightpoint? Stormwind is just there! Same for Wetlands, where Alliance gained several flightpoints, when formerly there was just one (and it was also booooring to run from Menethil to Welgar's Excavation Site or the Dragonmaw Encampment) now whe have several scattered through all the map. What before was a pain it's now so trivial it loses almost all its value.

I've just visited a small part of the revamped Azeroth so far. Western Plaguelands should change its name and recover the Lordaeron designation. Only one Plague Cauldron remains and the rest of the land has recovered. Uther's Tomb is one of the most beautiful places, with so much green around. Stormwind is full of quiet and bautiful corners where you can relax or develop your RP skills, alone or with your mates. And if you're Alliance like me you'll rage and fume when you see how Southshore and most of the Hillsbrad Hills ended. Now I'm just starting to explore Kalimdor. Darkshore is one of the saddest places with the destruction of Auberdine.

My recommendation is: go out there, explore the old-new lands. Check out the quests, even if you're an old  grumpy  80, check out the old-new lore you'll get from them. In a week most of us will be busy leveling our chars to 85, so there won't be much time to rejoice in this old-new world (specially when you're out of slots!).

Post soundtrack:
Brave New World - Iron Maiden (Brave New World, 2000)

Friday, September 10, 2010

Gnomes, trolls and flying around

While this entry was going to be dedicated to the operation: Gnomeregan and Zalazane's Fall events, a blue post this morning about flying in Azeroth has stirred me up and I'll be ranting again about crappy design decissions.
First of all, if you haven't done Operation: Gnomeregan and/or Zalazane's Fall you might want to skip this part, since it will contain spoilers. Just head to the last part where I'll be talking about flying in Cataclysm. You've been warned.

Comparing the events
I won't describe deeply the events. Shintar already did it today and probably better than me. I want to focus on comparing the last part of the event (the only you can only do if you're level 75+) that will reward you a feature of strength and a cool overcloak a shitty cloak (more about this in my previous entry).
In the gnome version there's a bigger sense of epicness. During the battle you're given targets to take down: rocket launchers first, then wait for bombers to destroy the shields on tanks, then enter Gnomeregan properly, battling a giant trogg to the climax where the place is blown up with an atomic bomb. All very martial, with a "Scotty, beam me up!" scene before the bomb fires off. Bravo!
On the other hand the troll version seems less epic because you're not given any specific objectives and the finals is somewhat... disappointing. You start by asking the spirit of Bwonsamdi for help (hint: that name is inspired by the voodoo Loa of the Dead, the Baron Samedi), you battle him to prove you're worthy and then you're off to kill Zalazane, taking down whatever gets in your way (you even battle a miniboss, but not as remarkable as the giant trogg). In the end, Zalazane's blown to pieces by Bwonsamdi and everybody's happy. The owrk is done, but I feel it lacks the epic finale you see in the gnome version. By the way, during Operation: Gnomeregan you never face Thermaplugg. He communicates through a brag-bot from the depths of the instace. I suppose they did it so they could keep the instance unchanged, since the bomb explodes in the train station (the upper level, out of the instance) while Thermaplugg is in the depths of th instance and protected by at least two heavy doors, so the blast or radiation won't reach him.
Both events are fun (until you do them by the third time), but I enjoyed the gnome version more. After all, Thermaplugg is an instance end-boss and Zalazane justa low level mob, not even rare or elite :) But while we know Tehrmaplugg will be still alive (so instance remains unchanged)... can we afirm Zalazane's dead for sure? We're told the low level mob was just a brain-washed troll infussed with Zaazane's powers, so are we sure we've killed the right one now? *grin* I expect a comeback... even if the real one's really dead, resurrected like Arugal.

Flying in old Azeroth
Ok, rant time now... again! The detonator now is this blue post:
We’ve added a new flying skill called Azerothian Navigation. When World of Warcraft: Cataclysm is released, players who purchase the expansion will see this skill available from flight trainers once they reach level 60. This new skill is required for flying around all Kalimdor and Eastern Kingdoms zones, including the new level 80-85 zones.
The cost for this is 250 gold. The name has also changed. I've updated my original post with the new information. :)
So... after paying 250g for normal flying in Outlands (anyone can confirm if formerly was more expensive? I have the sensation it costed more), most probably having paid for the epic flight (between 4000 and 5000g depending on your reputation), another 1000g for flying in Northrend... they want us to pay more just to fly in Kalimdor and Eastern Kingdoms? What's this, we're purchasing a GPS device or subscription to be able to fly over the lands we've ran across hundreads of times before, walking or riding? Not to mention if you want the 310% flying speed: more gold to the sink (5000g).
But the second part of the message just made my eyes roll. 250g is nothing nowadays, not even for a level 60 toon. Heck, I have a level 32 tauren druid that has over 300g, thanks to auctioning stuff from my level 80 main. What's Blizzard's goal? To keep chars under 60 flying around instead of walking/riding? This is already done. You need to be level 60 and head to Outlands to train the flying skill already. A skill that formerly was only available at level 70! So why this double payment for the flying skill? Are they planning to eliminate the Outlands flying skill or allow you to fly there after purchasing this one? If so then all makes sense, but I haven't seen any post about this. Also the skill only refers to Azeroth and Outlands isn't Azeroth. You'll hit 60 and you'll pay twice. If we already can fly in Northrend and we know the lands of Kalimdor and Eastern kingdoms since we've been playing here since the early vanilla days it makes no sense: you know how to fly, you know the place and you even can fly in harsh condtions like in Northrend. So again... what's behind this decission? Can I get a total discount since I've already the Outlands and Northrend's flying licenses?

Post soundtrack:
Revolution Calling - Queensrÿche (Operation: Mindcrime, 1988)

Sunday, November 1, 2009

Vurnak's day

After several days grinding quests endlessly it's done! Vurnak got the Loremaster of Northrend achievement. And not only that. I gathered enough Emblems of Triumph to get the Mantle of Catastrophic Emanation, picked up the recipe for the Deathchill Cloak (which I crafted and enchanted and I'm wearing right now), bought him Artisan Riding and spent some emblems in Band of Channeled Magic. I crafted the Magnificent Flying Carpet plus finally I can use the Bronze Drake that I had in the bank collecting dust. Yeah, he's like Paris Hilton with daddy's credit card on the wild. But he deserved it. The Loremaster achievement was a frigging pain in the ass. Hours and hours of grinding. While Borean Tundra was tedious at least you could skip the group quests. Not with Icecrown. I had about 120/140 done and all I could see were group quests. Oh my... luckily I found two ret paladins who were doing these quests and we all three managed to do them all, included the Battle at Valhalas line (a mini-arena chainquest). Looks like Blizzard's obssesed with arenas... expect 5 or 6 in Cataclysm *roll eyes*


So now I'm wondering who should receive more attentions in the form of Emblems of Triumph (until 3.3 comes and all heroics drop that). I wish to do it with Kurnak to get these sexy Pauldrons of Trembling Rage but I fear he would only be invited as tank when pugging, and I never feel comfortable tanking with him even in guild runs (I always feel I can't grab enough aggro when pulling groups of 3 mobs or more), so no way I'm bringing him to pugs where dps are so trigger-happy. And ticking off the Tank checkbox would reduce his probabilities of getting into a party a lot. Oh well, we'll see...

Friday, October 30, 2009

Loremaster of Northrend



I've decided to get the Loremaster of Northrend achievement for Vurnak so I get the recipe for the Deathchill Cloak. That means doing tons of quests on every Northrend area (save Wintergrasp). I checked the amount pending for all areas and on most of them was only one or three left, so I got these easily (Dragonblight, Grizzly Hills, Zul'Drak) then came the Fjord (missing like 20) and the hard ones: Scholazar Basin (about 15 done of 75), Borean Tundra (15/130) and Icecrown (75/140). I grinded quests all the sunday and managed to complete the Fjord and Basin and also gave a big thrust to Borean Tundra. Ironic that the achievement is called "Nothing boring about borean", because doing these quests at level 80 is something more than boring. Obviously by the end of the day I was really tired of questing. Luckily I won't do it again with another alt, it's only useful for tailors plus when 3.3 hits the street they will make reputation earning faster and also items like the Sons of Hodir shoulder enchants will be treated as heirlooms, so you can grind rep to exalted on one char and forget about the rest since you can buy the item and mail it. Only head enchants will remain as they're now (not entirely confirmed, need to double-check when definitive patch notes come now).
Although doing quests you've already done before is certainly boring, doing them at level 80 has two advantages: the first one is obvious: you already know the drill and quests are easy to complete. The second one is gold. Tons and tons of gold. In just one day I did about 1000 gold entirely of quest rewards (also since Vurnak is enchanter I got my bags flooded with Infinite Dust and Greater Cosmic Essence). I think I'll purchase Vurnak the artisan flying so he can finally craft and ride the Magnificent Flying Carpet. Right now I have money to buy artisan flight for 3 chars but since normal flying mount speed was enhanced to 150% is not so mandatory anymore. Also I like to keep some gold for any contingence (as in real life) that may happen and I want to have a good amount of cash ready for Cataclysm to purchase all the skills, spells and recipes for all my chars.
Update: yesterday finished the Borean quests. Now I hate the zone with passion.